7.Image Processing (Rendering 1) Flashcards

1
Q

What’s the difference between local and global illumination model?

A

NO INTERACTION between objects

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2
Q

Example of approximation?

A

The interaction of light and matter

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3
Q

What is diffusely reflected light?

A

Light that has been absorbed by atoms and remitted

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4
Q

In which directions is light diffusely reflected, what is the visual result of this?

A

All directions, it looks matte

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5
Q

What is specularly reflected light?

A

light that is bouncing off top of surface

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6
Q

What is the effect of specularly reflected light on objects visually?

A

pretty pretty shiny shiny

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7
Q

What is the cause of imperfect specular reflection?

A

bumpy specular surface, light ray is reflected across small range of angles

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8
Q

Are most objects specular or diffuse reflectors?

A

TRICK question.. they are a mix of both

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9
Q

What is ka?

A

The ambient reflection coefficient of the surface

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10
Q

Why do we use ka?

A

Iambient = kaIa (amount of ambient light diffusely reflected by surface)

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11
Q

V1 of local illumination model?

A

I = kaIa

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12
Q

What is the effect of applying just ambient illumination?

A
  • uniform illumination

- lose 3D information

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13
Q

How do we describe the diffuse reflectivity of a surface?

A

kd value

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14
Q

V2 of local illumination model? (I = ambient + diffuse)

A
I = kala + Ipkd(N*L)
L: direction of light source
N: surface normal
Ip: Intensity at point
N*L = cos9
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15
Q

What is the variation of the inverse square law that we use? (Ie = Ip/tpid^2)

A

Ie = Ip / (Kc+Kld+Kqd^2)

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16
Q

Why do we not use the inverse square law?

A

d^2 changes too rapidly

17
Q

V3 of local illumination model? (I = ambient + distance[diffuse])

A

I = kaIa + (IpKdN*L)/d’

where d’ = (Kc+Kld+Kqd^2)