5.Viewing 1: The camera Flashcards
1
Q
What are the four transformations that are applied to the model?
A
MVPJ: Modelling, Viewing, Projection and Viewport
2
Q
What is the default OpenGl View?
A
Orthogonal (projectors parallel to z axis)
p,q,r) -> (p,q,0
3
Q
Is a perspective view possible in OpenGl?
A
No, we predistort the objects before they are orthogonally mapped
4
Q
What is meant by the “duality” of modelling and viewing?
A
The effect of moving the model in a particular way can also be achieved by moving the camera in a particular way
5
Q
Describe the camera’s coordinate system.
A
F = E - C V= up direction (user) S = FxV
U = FxS
6
Q
How to derive Tc^-1
A
Tc^-1 =align with world axes * move SUF to origin