7 - Oculomotor Dysfunction Flashcards

1
Q

Saccades

A

Most are voluntary (unless sudden visual/auditory stimulus)

Once movement starts, can’t change amp —> over/under-shooting

Superior colliculus, faster than pursuits, longer latency

Microsaccades for reading

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2
Q

Pursuits

A

Considered voluntary - few can do w/o moving stimulus

Parietal lobe - a lesion causes ipsilateral impairment

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3
Q

Testing/evaluation: NSUCO

A

ONLY that looks at pursuits

Score dependent on age gender norms

Fail = suspect OMD
Pass = does not rule out OMD
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4
Q

Testing/evaluation: DEM

A

Horiz adjusted time (C) = repeatability —> follow progression

Types:

1) normal
2) high H, abn ratio = OMD
3) high H & V, normal ratio = automaticity
4) high H & V, abn ratio = both

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5
Q

Testing/evaluation: King-Devick

A

Readily used for concussion testing

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6
Q

Testing/evaluation: visagraph II

Fixation, Span of Recognition, Regressions, Duration of Fixation

A

Objective - tests comprehension & saccades

Fixation: how many times eyes stopped as the moved along 100 words

Span of Recognition: avg amount of a word taken in at each stop

Regressions: how many times eyes moved backwards

Duration of Fixation: amount of time eyes stay at a fixation point

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7
Q

Testing/evaluation: Groffman tracings

A

Requires little cognitive ability

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8
Q

Oculomotor therapy sequence (not the activities list, the development of __, then __)

A

1) develop more accurate gross saccades, fine pursuits
2) devleop more accurate fine saccades, large pursuits
3) integrate accurate S&P with changes in vergence & accomm

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9
Q

Specific guidelines:
Emphasize
Eliminate
Increase

A

Accuracy —> speed

Head movements

Complexity of tasks

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10
Q

Specific guidelines: size of S&P

A

Saccades: L —> s

Pursuits: s —> L

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11
Q

Specific guidelines:
Motility therapy
Pt should have an __

A

Begin monocularly —> binocularly

Error awareness - feedback is extremely important in learning

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12
Q

Oculomotor therapy coaching/modifications

A

Use finger to point at targets

Place beanbag on head to encourage less movement

Always describe feedback to ensure learning

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13
Q

Oculomotor therapy sequence (activity types)

A

Visual/Kinetic Feedback —> General S&P Techniques —> Fine Motor w/ Ocular Skills

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14
Q

Visual/Kinetic Feedback activities (5)

A
After-image saccades
Flashlight tag
Cup pursuits
Circle/square form
Triangle form
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15
Q

General S&P Technique activities (6)

A
Basic S&P
Monocular loos prism jumps
Visual tracing
String reading
Hart saccades/decoding
Bernell sticks
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16
Q

Fine Motor w/ Ocular Skills activities (6)

A
Continuous motion
Symbol tracking
Letter/Michigan tracking
Marsden ball
Rotating pegboard
Wayne saccadic fixator
17
Q

After-image

A

Visual/Kinetic Feedback

Saccades

Accuracy—>steadiness (5-10sec)

18
Q

Flashlight tag

A

Visual/Kinetic Feedback

Saccades & pursuits

Monocular

19
Q

Cup pursuits

A

Visual/Kinetic Feedback

Pursuits

Slow, predictable pattern -> faster, more random

Harder = smaller diameter cup (incr accuracy)

20
Q

Circle/Square/Triangle Form

A

Visual/Kinetic Feedback

Saccades

Circle/square (easier) —> triangle (harder)

Similar to face form

21
Q

Basic S&P

A

General S&P Techniques

Saccades & pursuits

Watch for accuracy:
P: leading/lagging
S: over/under-shooting

22
Q

Loose prims monocular jumps

A

General S&P Techniques

Saccades

Pt indicates which way the target moves

Harder = decr prism magnitude*
*with improvement, pt should be more sensitive to small movements/prism

Goal: 0.5-1.0pd

23
Q

String reading

A

General S&P Techniques

Saccades

Read aloud only single letters

Similar activity = saccadic workbook

24
Q

Hart chart saccades

A

General S&P Techniques

Saccades

Mono or binocular

Pt reads 1st letter top row, 1st letter bottom, etc. down the columns

Harde = change to inner columns, oblique (1st top, last bottom, etc.), multiple charts, metronome, balance board

25
Q

Hart chart decoding

A

General S&P Techniques

Saccades & scanning techniques

Usually binocular, towards the end of training

26
Q

Bernell sticks

A

General S&P Techniques

Saccades & anti-suppression

27
Q

Continuous motion

A

Fine Motor with Ocular Skills

Saccades & fine motor

Harder = incr # of targets

28
Q

Symbol tracking

A

Fine Motor with Ocular Skills

Saccades

29
Q

Michigan letter tracking

A

Fine Motor with Ocular Skills

Saccades

Move from large —> small font

Harder = slashes

30
Q

Marsden ball

A

Fine Motor with Ocular Skills

Pursuits & anti-suppression

1) read off stationary ball
2) read off moving ball, incr speed/size as proficiency incr

Pursuits & hand-eye coordination

1) hit ball w/ dowel rod (-) missing, head movement
2) hit w/ certain color of the bat
3) hit on certain letter

31
Q

Rotating pegboard

A

Fine Motor with Ocular Skills

Pursuits

Instruct to put golf tee into a hole

Innermost = easiest (s pursuits)
Outermost = hardest (L pursuits)
32
Q

Wayne fixator

A

Fine Motor with Ocular Skills

Saccades & rapid hand-eye coord, spatial integration, reaction times

Touch-sensitive membrane panels

33
Q

Miscellaneous activities

A

Figure ground: can you find that object in a crowded background

Highlights, I-Spy, Where’s Waldo, Spot-It