7. Learning to Think on Their Own Flashcards

1
Q

Adaptive strategy choice model

A

Siegler’s model to describe how strategies change over time: the view that multiple strategies exist within a child’s cognitive repertoire at any one time, with these strategies competing with one another for use

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2
Q

Analogical reasoning

A

Reasoning that involves using something one already knows to help reason about something not known yet

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3
Q

Articulatory loop

A

In Baddeley and Hitch’s model of the short-term store, a system that stores phonological information

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4
Q

Attention deficit hyperactivity disorder (ADHD)

A

An inability to sustain attention, believed to be caused by deficits in behavioral inhibition. People with ADHD display hyperactivity, exhibit impulsiveness, show great difficulty sustaining attention, and are at high risk for academic difficulties

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5
Q

Automatic processes

A

Cognitive processes that require no mental effort (or mental space) for their execution and are hypothesized (a) to occur without intention and without conscious awareness, (b) not to interfere with the execution of other processes, (c) not to improve with practice, and (d) not to be influenced by individual differences in intelligence, motivation, or education; contrast with effortful processes

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6
Q

Bottom-up processing

A

Processing that begins with sensory input or is stimulus driven, as opposed to top-down processing

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7
Q

Cognitive flexibility

A

The ability to shift between sets of tasks or rules

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8
Q

Cumulative (active) rehearsal

A

In memory research, type of rehearsal in which a person repeats the most recently presented word and then rehearses it with as many different words as possible; contrast with passive rehearsal

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9
Q

Declarative metacognition

A

The explicit, conscious, and factual knowledge a person has about the characteristics of the task he or she is performing, one’s own weak and strong points with respect to performing the task, and the possible strategies that could be used on the task; contrast with procedural metacognition

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10
Q

Effortful processes

A

Cognitive processes that consume some of the information-processing system’s limited capacity and are hypothesized to (a) be available to conscious awareness, (b) interfere with the execution of other processes, (c) improve with practice, and (d) be influenced by individual differences in intelligence, motivation, or education; contrast with automatic processes

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11
Q

Executive function

A

The processes involved in regulating attention and in determining what to do with information just gathered or retrieved from long-term memory

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12
Q

Goal-directed behavior

A

Means-end problem solving, seen first in the latter part of the first year

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13
Q

Inhibition

A

The ability to prevent one from making some cognitive or behavioral response

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14
Q

Knowledge base

A

The general background knowledge a person possesses, which influences most cognitive task performance

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15
Q

Limited resource capacity

A

The concept that one’s information-processing ability is restricted (that people can only do so many things at any single time). Metaphors for capacity include mental space, mental energy or effort, and time

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16
Q

Long-term memory

A

In information-processing approaches to cognition, the large and presumable permanent repository of information in the brain

17
Q

Memory span

A

The number of items a person can hold in the short-term store, assessed by testing in number of (usually) unrelated items that can be recalled in exact order

18
Q

Meta-attention

A

Knowledge of factors that influence one’s attention

19
Q

Metacognition

A

Knowledge about one’s own thoughts and the factors that influence thinking

20
Q

Metamemory

A

Knowledge of one’s own memory abilities and the factors that influence memory

21
Q

Mnemonics (or memory strategies)

A

Effortful techniques used to improve memory, including rehearsal, organization, and elaboration

22
Q

Organization (in memory research)

A

The structure discovered or imposed upon a set of items that is used to guide memory performance

23
Q

Passive rehearsal

A

Style of rehearsing in which a person includes few (usually one) unique items per rehearsal set; contrast with cumulative rehearsal

24
Q

Problem solving

A

Process in which someone has a specific goal in mind that cannot be attained immediately because of the presence of one or more obstacles; problem solving involves a goal, obstacles to that goal, strategies for overcoming the obstacles, and an evaluation of the results

25
Q

Procedural metacognition

A

The knowledge about when strategies are necessary as well as monitoring how well one is performing on a task; contrast with declarative metacognition

26
Q

Production deficiency

A

Children’s tendency not to use spontaneously a strategy that they are capable of using when instructed; contrast with utilization deficiency

27
Q

Reasoning

A

A particular type of problem solving that involves making inferences

28
Q

Rehearsal

A

A memory strategy in which target information is repeated; see also cumulative rehearsal, passive rehearsal

29
Q

Relational mapping

A

The application of what one knows about one set of elements (the relation of A to B) to relations about different elements (the relation of C to D)

30
Q

Relational shift

A

In analogical reasoning, the proposal that there is in development a shift from focusing on perceptual similarity to relational similarity to solve problems

31
Q

Resistance to interference

A

The ability to ignore irrelevant information so that it does not impede task performance; its inverse is interference sensitivity

32
Q

Scientific reasoning

A

A type of reasoning that involves the generation of hypotheses and the systematic testing of those hypotheses

33
Q

Selective attention

A

Concentration on chosen stimuli without distraction by non target stimuli

34
Q

Short-term/working memory (STWM)

A

Memory store that can hold a limited amount of information for a matter of seconds; cognitive operations are executed in the short-term store and information can be maintained indefinitely in the short-term store through operations such as rehearsal; see also working memory

35
Q

Span of apprehension

A

The number of items that people can keep in mind at any one time, or the amount of information that people can attend to at a single time

36
Q

Strategies

A

Goal-directed and deliberately implemented mental operations used to facilitate task performance; see also mnemonics

37
Q

Utilization deficiency

A

The inability of children to benefit from strategies they are able to implement; contrast with production deficiency

38
Q

Visuospatial scratch pad

A

In Baddeley and Hitch’s model of the short-term store, a system that stores visual information

39
Q

Working memory

A

The capacity to store and transform information being held om the short-term system. See also short-term/working memory