6.2—operant conditioning: learning through consequences Flashcards
1
Q
Operant Conditioning
A
- operant conditioning: a type of learning in which behaviour is influenced by consequences
- very few of our behaviours are random; people tend to repeat actions that previously led to positive or rewarding outcomes
- if a behaviour previously led to a negative outcome, people are less likely to perform it again
- operant conditioning involves voluntary actions (e.g. speaking, listening, starting and stopping and activity, moving toward or away from something)
2
Q
Contingency
A
- contingency: a consequence depends upon an action
- this is important to operant conditioning
- e.g. earning good grades is generally contingent upon studying effectively
- the consequences of a behaviour can be either reinforcing or punishing (figure 6.10)
3
Q
Reinforcement
A
- reinforcement: a process in which an event or reward that follows a response increases the likelihood of that response occurring again
- Thorndike (1905); cats in puzzle boxes were able to escape more rapidly over repeated trials because they learned which responses worked (figure 6.11)
- law of effect: responses followed by satisfaction will occur again; those not followed by satisfaction become less likely
4
Q
Reinforcer
A
- reinforcer: a stimulus that is contingent upon a response, and that increases the probablility of that response occurring again
- B.F. Skinner; behaviourist influenced by Thorndike
- operant chambers: (or Skinner boxes): include a lever or key that the subject can manipulate; pushing the lever may result in the delivery of a reinforcer (e.g. food)
5
Q
Punishment and Punisher
A
- punishment: a proces that decreases the future probability of a response
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punisher: a stimulus that is contingent upon a response, and that results in a drecrease in behaviour
- are not based on the stimuli themselves, but their effects on behaviour
- e.g. yelling, losing money, or going to jail will all make it less likely that a particular response will occur again
6
Q
Positive Reinforcement
A
- positive reinforcement: the strengthening of behaviour after potential reinforcers such as praise, money, or nourishment follow that behaviour (table 6.2)
7
Q
Negative Reinforcement
A
- negative reinforcement: the strengthening of a behaviour because it removes or diminishes a stimulus (table 6.2)
8
Q
Avoidance Learning | Negative Reinforcement
A
- avoidance learning: a specific type of negative reinforcement that removes the possibility that a stimulus will occur
- e.g. taking a detour to avoid traffic on a particular road
- brain-imaging scans show a region of the frontal lobes (the orbitofrontal cortex) show incrased activity when successfully avoiding a negative outcome
- avoidance learning (negative reinforcement) uses some of the same brain networks as positive reinforcement
9
Q
Escape Learning | Negative Reinforcement
A
- escape learning: occurs if a response removes a stimulus that is already present
- e.g. covering your years when you hear really loud music
- you can’t avoid the music, because it’s already present, but you can escape it instead
10
Q
Positive Punishment
A
- positive punishment: a process in which a behaviour decreases in frequency because it was followed by a particular, usually unpleasant, stimulus
- e.g. cat owners using a spray bottle
11
Q
Negative Punishment
A
- negative punishment: when a behaviour decreases because it removes or diminishes a particular stimulus
- e.g. when a parent grounds a child
12
Q
Primary and Secondary Reinforcers
A
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primary reinforcers: reinforcing stimuli that satisfy basic motivational needs—needs that affect an individual’s ability to survive (and, if possible, reproduce)
- e.g. food, water, shelter, and sexual contact
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secondary reinforcers: reinforcing stimuli that acquire their reinforcing effects only after we learn that they have value
- e.g. money and praise
- they are abstract and don’t directly influence survival-related behaviours
- the nucleus accumbens becomes activated when processing rewards (i.e. both primary and secondary reinforcers)
- variations in this area are why different people differ in their motivations for reinforcers
- when behaviour is rewarded, dopamine is released
- dopamine-releasing neurons in the nucleus accumbens and surrounding areas keep track of which behaviours are, or are not, associated with a reward
- they are involved with learning new behaviour-reward associates as well as reinforcement itself
13
Q
Discriminative Stimulus
A
- discriminative stimulus: a cue or event that indicates that a response, if made, will be reinforced
- e.g. before pouring a cup of coffee, we check if the light on the coffee pot is on; a discriminative stimulus tells us that the beverage will be hot and, presumably, reinforcing
- e.g. you will only ask to borrow your parents’ car when they’re in a good mood
- these stimuli demonstrate that we can use cues from our environment to help us decide whether or not to perform a conditioned behaviour
14
Q
Generalization
A
- generalization: when an operant response takes place to a new stimulus that is similar to the stimulus present during original learning
- e.g. a child petting, laughing, and playing with a border collie may lead to him becoming more likely to pet other dogs, or even other furry animals
- in operant conditioning, discriminating and generalization are controlled by dopamine-secreting neurons
- compare this to classical conditioning, were these two effects were due to the strengthening of synapses as a result of simultaneous firing
15
Q
Delayed Reinforcement and Extinction
A
- Thorndike (1911) noticed that reinforcement was more effective if there was very little time between the action and the consequence
- this difference is due to the greater difficulty in associating the reinforcer with the behaviour
- e.g. drugs that have their effect soon after they’re taken are generally more addictive than drugs whose effects occur several minutes or hours afterwards
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extinction: the weakening of an operant response when reinforcement is no longer available
- e.g. if you lose your Internet connection, you’ll stop trying to refresh your browser because there’s no reinforcement for doing so