6. Technology in sport Flashcards

1
Q

What is the role of technology in sports?

A

Technology enhances performance, improves training, and aids in injury prevention.

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2
Q

True or False: Technology in sports only refers to equipment.

A

False

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3
Q

Fill in the blank: __________ is a type of technology used for tracking athlete performance.

A

Wearable technology

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4
Q

What is video analysis used for in sports?

A

To review and improve player performance and tactics.

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5
Q

Name one benefit of using heart rate monitors in training.

A

They help athletes optimize their training intensity.

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6
Q

Multiple Choice: Which of the following is NOT a technology used in sports? A) GPS tracking B) Wearable sensors C) Manual timing systems

A

C) Manual timing systems

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7
Q

What does the term ‘biomechanics’ refer to in sports technology?

A

The study of the mechanical laws relating to the movement or structure of living organisms.

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8
Q

True or False: Technology can be used to prevent injuries in athletes.

A

True

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9
Q

Fill in the blank: __________ technology allows coaches to analyze player techniques during training sessions.

A

Video analysis

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10
Q

What is the purpose of performance analysis software?

A

To collect and analyze data on athlete performance and team strategies.

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11
Q

Multiple Choice: Which technology is commonly used for enhancing fan experience at sporting events? A) Drones B) Augmented Reality C) Standard scoreboards

A

B) Augmented Reality

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12
Q

What is the impact of technology on athlete recovery?

A

It provides tools for monitoring recovery and optimizing rehabilitation processes.

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13
Q

Name one example of how technology can improve sports safety.

A

Use of impact sensors in helmets to measure concussion risk.

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14
Q

True or False: All sports have adopted technology equally.

A

False

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15
Q

What is the significance of data analytics in sports?

A

It helps teams make informed decisions based on performance metrics and trends.

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16
Q

Fill in the blank: __________ devices can track an athlete’s location and performance metrics during a game.

17
Q

What role does social media play in sports technology?

A

It helps in engaging fans and promoting events and athletes.

18
Q

Multiple Choice: Which of the following technologies is used for training simulations? A) Virtual Reality B) Traditional coaching C) Printed manuals

A

A) Virtual Reality

19
Q

What is the purpose of using smart equipment in sports?

A

To provide real-time feedback and enhance training effectiveness.

20
Q

True or False: Technology in sports only benefits professional athletes.