6 - Linear programming Flashcards
1
Q
How is a linear programming problem formulated?
A
- Define decision variables
- State the objective (min/max plus objective function)
- Write constraints as inequalities
2
Q
Define a feasible solution in linear programming.
A
Values for decision variables which satisfy each constraint
3
Q
When using the ruler method to maximise a graphical linear programming problem, where is the optimal vertex?
A
Furthest point from origin
4
Q
When using the ruler method to minimise a graphical linear programming problem, where is the optimal vertex?
A
Closest point to origin
5
Q
Describe the optimal vertex testing method.
A
- First find coordinates of the feasible region
- Evaluate objective function at each of these points
- Select vertex that gives the optimal value of the objective function
6
Q
How are linear programming solutions with integer solutions solved?
A
Consider points with integer solutions near optimal point
For example, if the optimal solution is 4,6 , 9.1 then consider 4,9 4,10 5,9 5,10