6 - Linear programming Flashcards

1
Q

How is a linear programming problem formulated?

A
  1. Define decision variables
  2. State the objective (min/max plus objective function)
  3. Write constraints as inequalities
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2
Q

Define a feasible solution in linear programming.

A

Values for decision variables which satisfy each constraint

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3
Q

When using the ruler method to maximise a graphical linear programming problem, where is the optimal vertex?

A

Furthest point from origin

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4
Q

When using the ruler method to minimise a graphical linear programming problem, where is the optimal vertex?

A

Closest point to origin

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5
Q

Describe the optimal vertex testing method.

A
  1. First find coordinates of the feasible region
  2. Evaluate objective function at each of these points
  3. Select vertex that gives the optimal value of the objective function
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6
Q

How are linear programming solutions with integer solutions solved?

A

Consider points with integer solutions near optimal point

For example, if the optimal solution is 4,6 , 9.1 then consider 4,9 4,10 5,9 5,10

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