5 Network + Final Study Guide (Matching) Flashcards
- frame is sent to the destination port immediately after reading the destination and source MAC address distance-vector protocol.
a. distance-vector protocol f. trunk port
b. fragment-free switching g. broadcast storm
c. cut-through switching h. link-state protocol
d. store-and-forward switching i. metric
e. Spanning Tree Protocol j. Routing Information Protocol
c. cut-through switching
- configured to carry VLAN traffic.
a. distance-vector protocol f. trunk port
b. fragment-free switching g. broadcast storm
c. cut-through switching h. link-state protocol
d. store-and-forward switching i. metric
e. Spanning Tree Protocol j. Routing Information Protocol
f. trunk port
- designed to stop switching loops.
a. distance-vector protocol f. trunk port
b. fragment-free switching g. broadcast storm
c. cut-through switching h. link-state protocol
d. store-and-forward switching i. metric
e. Spanning Tree Protocol j. Routing Information Protocol
e. Spanning Tree Protocol
- sends status to all routers whenever there is a change.
a. distance-vector protocol f. trunk port
b. fragment-free switching g. broadcast storm
c. cut-through switching h. link-state protocol
d. store-and-forward switching i. metric
e. Spanning Tree Protocol j. Routing Information Protocol
h. link-state protocol
- sends entire routing table to all routers at a scheduled time.
a. distance-vector protocol f. trunk port
b. fragment-free switching g. broadcast storm
c. cut-through switching h. link-state protocol
d. store-and-forward switching i. metric
e. Spanning Tree Protocol j. Routing Information Protocol
a. distance-vector protocol
- uses hop count to determine best path.
a. distance-vector protocol f. trunk port
b. fragment-free switching g. broadcast storm
c. cut-through switching h. link-state protocol
d. store-and-forward switching i. metric
e. Spanning Tree Protocol j. Routing Information Protocol
j. Routing Information Protocol
- damaged frames do not get forwarded.
a. distance-vector protocol f. trunk port
b. fragment-free switching g. broadcast storm
c. cut-through switching h. link-state protocol
d. store-and-forward switching i. metric
e. Spanning Tree Protocol j. Routing Information Protocol
b. fragment-free switching
- entire frame is read before forwarding it to the destination port.
a. distance-vector protocol f. trunk port
b. fragment-free switching g. broadcast storm
c. cut-through switching h. link-state protocol
d. store-and-forward switching i. metric
e. Spanning Tree Protocol j. Routing Information Protocol
d. store-and-forward switching
- broadcast frames are forwarded in a continual loop.
a. distance-vector protocol f. trunk port
b. fragment-free switching g. broadcast storm
c. cut-through switching h. link-state protocol
d. store-and-forward switching i. metric
e. Spanning Tree Protocol j. Routing Information Protocol
g. broadcast storm
- value that tells routers the best path to the destination network.
a. distance-vector protocol f. trunk port
b. fragment-free switching g. broadcast storm
c. cut-through switching h. link-state protocol
d. store-and-forward switching i. metric
e. Spanning Tree Protocol j. Routing Information Protocol
i. metric
- smallest unit of software that can be scheduled.
a. authorization f. Service
b. authentication g. hosted virtualization
c. multi processing h. bare-metal virtualization
d. thread i. Snapshot
e. process j. hypervisor
d. thread
- a program that is loaded into memory.
a. authorization f. Service
b. authentication g. hosted virtualization
c. multi processing h. bare-metal virtualization
d. thread i. Snapshot
e. process j. hypervisor
e. process
- hypervisor installed in a general-purpose OS.
a. authorization f. Service
b. authentication g. hosted virtualization
c. multi processing h. bare-metal virtualization
d. thread i. Snapshot
e. process j. hypervisor
g. hosted virtualization
- the process of granting or denying access to a user.
a. authorization f. Service
b. authentication g. hosted virtualization
c. multi processing h. bare-metal virtualization
d. thread i. Snapshot
e. process j. hypervisor
a. authorization
- two or more threads being executed simultaneously.
a. authorization f. Service
b. authentication g. hosted virtualization
c. multi processing h. bare-metal virtualization
d. thread i. Snapshot
e. process j. hypervisor
c. multi processing
- partial copy of a virtual machine.
a. authorization f. Service
b. authentication g. hosted virtualization
c. multi processing h. bare-metal virtualization
d. thread i. Snapshot
e. process j. hypervisor
i. Snapshot
- identifying who has access to network.
a. authorization f. Service
b. authentication g. hosted virtualization
c. multi processing h. bare-metal virtualization
d. thread i. Snapshot
e. process j. hypervisor
b. authentication
- creates and monitors the guest operating systems.
a. authorization f. Service
b. authentication g. hosted virtualization
c. multi processing h. bare-metal virtualization
d. thread i. Snapshot
e. process j. hypervisor
j. hypervisor
- runs in the background.
a. authorization f. Service
b. authentication g. hosted virtualization
c. multi processing h. bare-metal virtualization
d. thread i. Snapshot
e. process j. hypervisor
f. Service
- hypervisor installed directly onto the server.
a. authorization f. Service
b. authentication g. hosted virtualization
c. multi processing h. bare-metal virtualization
d. thread i. Snapshot
e. process j. hypervisor
h. bare-metal virtualization