5. Game Theory and Application Flashcards

1
Q

The Prisoners Dilemma

A
  • Both prisoner A’s and prisoner B’s best choice is to confess = In doing this they’re using their dominant strategies
  • Equilibrium outcome then is (confess, confess) à this is known as Nash Equilibrium
  • Neither prisoner given that the other prisoner has chosen to confess would choose to unilaterally change their mind.
  • It would be better for both prisoners to stay quiet. à this is an example of social dilemma
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2
Q

Conventional Assumption

A
  1. Rationality: a player is rational and they seek to maximise their own payoffs
  2. Common knowledge: the payoffs and strategies available to the players are common knowledge
    - Each player knows his/her own payoffs and strategies, and the other player’s payoffs and strategies
    - Each player knows that the other player knows this and so on…
  3. Complete information: there is no private information; all details of the game are common knowledge to all players.
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3
Q

Payoff Matrix

A

The table showing the payoffs of both players with each possible combination outcome.

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4
Q

Outcome

A

(strategy combination) of the game is a pair such as (U,R) where player A chooses U and player B chooses R.

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5
Q

Dominant Strategy

A

A strategy that is optimal (leading to higher payoff) no matter what one’s opponent does.

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6
Q

Equilibrium in Dominant Strategies

A

The outcome when both players have a dominant strategy.

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7
Q

Nash Equilibrium

A

A set of strategies, one for each player, such that no player has an incentive to unilaterally change their action.

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8
Q

Maximin strategies

A

A strategy that maximises the minimum gain that can be earned (dominant strategies are also maximin strategies)

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9
Q

Games of coordination

A

Simultaneous play games in which the payoffs to the players are largest when they coordinate their strategies e.g. prisoners dilemma.
- Neither know what the other is doing –> players need to move fast to enable coordination
- in practice, games played more than once: players know moves from previous periods but not within any one period because they’re all simultaneous move.

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10
Q

Tit-for-Tat Strategy

A

strategy in which players respond in kind to an opponent’s previous play, cooperating with cooperative opponents and retaliating against uncooperative ones.

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11
Q

Infinitely repeated games

A

Cooperation is a rational response to the t-f-t strategy

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12
Q

Finitely repeated games

A

Cooperation is no longer a rational response- backward induction argument (start from the end and work backwards)

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13
Q

Sequential Games

A

1 player moves first then the other chooses their strategy will full knowledge of the first players choice : represented through tree diagrams

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14
Q

Pure Strategies

A

Strategies where a player makes a specific choice or action with certainty

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15
Q

Games of Competition

A

Simultaneous play games where any increase in the payoff to one player is exactly offset by the decrease in the payoff to the other player

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