41-60 vocab Flashcards

1
Q
  1. Pitch
A

brief description and/or presentation of a game or a game concept designed to secure funding

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2
Q
  1. Probability
A

the likehood that something will happen

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3
Q
  1. Prototype
A

an early/unfinished version of the game

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4
Q
  1. Publishers
A

companies that manufacture and distribute games

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5
Q
  1. Random
A

occurrences in a game that players have no control over

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6
Q

46.Replayability

A

A game that allows at to be played over and over again

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7
Q

47.Rules

A

The mechanics enforce these things that you can or cannot do

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8
Q

48.Service Mark

A

Legal protection for a tagline or catchphrase

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9
Q

49.simulation

A

Intended to represent some part of reality

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10
Q

50.space

A

The look and feel of the game from its design

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11
Q
  1. Strategic
A

Strategy that involves your long range plan

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12
Q

52.System

A

Collection of game mechanics that produce a given outcome

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13
Q

53.System Design

A

Creation of rules and patterns in the game

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14
Q

54.Theme

A

Story or history that the game is trying to represent

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15
Q

55.TradeMark

A

Form of intellectual property that applies to titles and names

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16
Q

56.Transparency

A

Whether or not a game reveals its secrets

17
Q

57.User interface design

A

How the player receives information and how the player interacts with the game

18
Q

58.Volatility

A

The extent to which the game arrangements are not subject to the changes caused by other players

19
Q

59.World Design

A

Creation of the overall backstory,setting,and the theme of the game

20
Q

60.Zero sum

A

Situation where one player can only gain by taking away from another player.