41-60 vocab Flashcards
- Pitch
brief description and/or presentation of a game or a game concept designed to secure funding
- Probability
the likehood that something will happen
- Prototype
an early/unfinished version of the game
- Publishers
companies that manufacture and distribute games
- Random
occurrences in a game that players have no control over
46.Replayability
A game that allows at to be played over and over again
47.Rules
The mechanics enforce these things that you can or cannot do
48.Service Mark
Legal protection for a tagline or catchphrase
49.simulation
Intended to represent some part of reality
50.space
The look and feel of the game from its design
- Strategic
Strategy that involves your long range plan
52.System
Collection of game mechanics that produce a given outcome
53.System Design
Creation of rules and patterns in the game
54.Theme
Story or history that the game is trying to represent
55.TradeMark
Form of intellectual property that applies to titles and names
56.Transparency
Whether or not a game reveals its secrets
57.User interface design
How the player receives information and how the player interacts with the game
58.Volatility
The extent to which the game arrangements are not subject to the changes caused by other players
59.World Design
Creation of the overall backstory,setting,and the theme of the game
60.Zero sum
Situation where one player can only gain by taking away from another player.