20-40 Flashcards
features list
the key details or selling points of the game
fluidity
the extent to which the game circumstances change over time
game design
creating the content and the rules of the game
game engine
development software that game designers use to manage art,sound, and code
game writing
writing of the dialogue, text, and story within the worlds
genre
sub category of games with well defined methods and appeal to players
goals
a desired result or plan that you set to achieve
graphics
a visual aspects of the game, particularly the art
graphical interface
everything on the screen that the user will see
immersion
feeling like you are really in the game as though you are really there
intellectual property
identifiable characters or stories that are owned by an individual or company
iterative
something that is repeated over and over
length
the defined starting and ending points
level design
maps and placements of objects and challenges within those maps
luck of the draw
does not require decision making, game is based on only on luck
mechanics
how you move earn points, gain resources, ect. within the game
patent
a strong from of protection for an intellectual property
play balance
a balance game is one that is fair and each player has an equal chance of winning
player interaction
when the action of one player immediately affects at least one other players situation
play testers
people who play an unfinished game to find errors, inconsistencies, or other issues.