20-40 Flashcards

1
Q

features list

A

the key details or selling points of the game

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2
Q

fluidity

A

the extent to which the game circumstances change over time

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3
Q

game design

A

creating the content and the rules of the game

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4
Q

game engine

A

development software that game designers use to manage art,sound, and code

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5
Q

game writing

A

writing of the dialogue, text, and story within the worlds

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6
Q

genre

A

sub category of games with well defined methods and appeal to players

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7
Q

goals

A

a desired result or plan that you set to achieve

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8
Q

graphics

A

a visual aspects of the game, particularly the art

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9
Q

graphical interface

A

everything on the screen that the user will see

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10
Q

immersion

A

feeling like you are really in the game as though you are really there

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11
Q

intellectual property

A

identifiable characters or stories that are owned by an individual or company

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12
Q

iterative

A

something that is repeated over and over

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13
Q

length

A

the defined starting and ending points

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14
Q

level design

A

maps and placements of objects and challenges within those maps

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15
Q

luck of the draw

A

does not require decision making, game is based on only on luck

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16
Q

mechanics

A

how you move earn points, gain resources, ect. within the game

17
Q

patent

A

a strong from of protection for an intellectual property

18
Q

play balance

A

a balance game is one that is fair and each player has an equal chance of winning

19
Q

player interaction

A

when the action of one player immediately affects at least one other players situation

20
Q

play testers

A

people who play an unfinished game to find errors, inconsistencies, or other issues.