4 Personal/Soc goals and Consumer choices and beh Flashcards
Art 1
DAST framework of retail atmospherics
DAST = design-ambient-social-trialability factors of retail atmospherics (design, ambient, social) and sensory experiences
- Design: visual elements
- Ambient: background conditions
- Social: people
- Trialability: the ease with which a customer can try a new product or service
Art 1
Design Factor
In-Store =
- Functional design: the layout, comfort, and signage
- aesthetic design: color, scale,texture/pattern, style, accessories, and merchandise presentation
- visual elements accompanied by corresponding sounds improve memory performance accuracy, relative to the sole presentation of visual elements
- functional design involves a variety of sensory modalities that influence consumers’ cognition, mood, and emotions, as well as their behaviors
- simple organization of merchandise in the store can determine sales, both in terms of how much and which items are selected
- Color is another influential visual aesthetic design (warm colors result in arousing, dissatisfying affect)
Other Journey Touchpoints
-Design factors therefore have important roles across all cus-tomer touchpoints, such that engaging the different senses canchange how customers perceive the brand, product, and purchasedecision.
Art 1
Ambient Factor
IN-STORE
- scent positively influences customers’ pleasure, satisfaction, and behavioral intentions
- Warm temperatures have been shown to increase individuals’ product valuations
- warm temperatures result in higher willingness to pay in auctions and lower willingness to pay in negotiations
Art 1
Social Factor
IN-STORE
- Shopping with others magnifies the emotional affect consumers experience from products
- people evaluate brands more negatively and spend less time in the store if a stranger touches them
- if a highly attractive person touches a product, a customer is more likely to purchase it
- social factors often interact with other sensory elements, as well as design and ambient factors
Art 1
Trialability Factor
IN-STORE
Trialability = ability to experience the product before purchasing it
- Products that can be sampled in the store often encourage immediate purchases of more of the product
-series of two experiential products, they prefer the product they sample second if both products are desirable, but if the sampling involves two non-experiential products, they prefer the first one
- when favorable information appears before the sampling opportunity, consumers evaluate the product more positively, but if that favor-able information appears after their sampling experience, they express more negative evaluations
Art 1
DAST Factors and Shopping Behavior
Cognitive and Affective Routes
ON THE AFFECTIVE ROUTE:
- consumer´s emotional state mediates the impact of environmental cues on his/her behavior
- as pleasure and arousal increase, approach behavior increases
ON THE COGNITIVE ROUTE
- reflects how DAST factors garner attention and then evoke different levels of elaboration
- stronger cognitive route seems to arise if associations exist between the products and atmospheric cues, as well as in the presence of nonconscious associations between the products and the atmosphere
- The DAST factors thus directly or indirectly influence both affective and cognitive responses, which then affect shopping behavior
=> both affective and cognitive responses likely mediate the influences of the DAST elements on shopping behavior
Art 1
DAST Factors and Shopping Behavior
Interactive Impact of DAST Factors
two potential mechanisms that predict how DAST factors might work in conjunction: consistency and congruity and experience and involvement
Art 1
DAST Factors and Shopping Behavior
Experience and Involvement Effects
greater experience or involvement moderates (or attenuates) the effect of any given cue on evaluations and behaviors
Art 1
DAST Factors and Shopping Behavior
Consistency and Congruity Effects
- when multiple cues interact, they might be consistent or congruent or not
- multiple cues enhance evaluations and behaviors
- This moderating mechanism likely moves through a cognitive route to influence how people process multiple competing or complementary cues
- the predictions are consistent with information integration theory, categorization theory, and congruity theory
- Consistent or congruent cues, such as a well-designed store with pleasant music and soft lighting, likely enhance overall evaluations of the merchandise or store, as well as purchase behaviors
Art 2
Abstract
-following the GFC, the importance of security, tradition, benevolence, and, to a lesser extent, conformity values increased
-In contrast, hedonism, self-direction, and stimulation values decreased
-power, and, to a lesser extent, achievement values increased following the
GFC in countries low on welfare expenditures but decreased in countries high on welfare expenditures
-increases in tradition and benevolence values were more pronounced in high-welfare countries
Art 2
Basic Personal Values
Schwartz: basic personal values =
-2 dimensions summarize value relations:
1. Self-transcendence versus self-enhancement
-> differentiates values that express concern for others (benevolence and universalism) from values that express a concern for one’s
own needs and interests (achievement and power)
2. Openness to change versus conservation differentiates values that concern seeking independence of action, thought, and novelty (selfdirection, stimulation, and hedonism) versus preserving the status
quo and resisting change. Schwartz (2015) further noted
-self-transcendence and openness values both express growth and self-expansive motivations that oppose the self-protection
and anxiety-control motivations that conservation
and power values both express
Art 2
Value Types and their Motivational Goals (Schwartz)
VALUES
- Achievement
- Power
- Security
- Conformity
- Tradition
- Benevolence
- Universalism
- Self-direction
- Stimulation
- Hedonism
Art 2
How do Values change?
-change in societal or cultural values to changing historical, ecological, economic, institutional, and cultural events and circumstances
-changes in an individual´s values follow a predictable pattern
- increases in the importance of any given value are accompanied by
decreases in opposing values in the circle
-Perception of risk or
threat increased the importance of self-protection
values, while reducing
the importance of growth values
Art 2
Discussion
- GFC led to shifts in youth´s values
- welfare state partly moderated the effects of the GFC on values
-that values that express self-protection/ anxiety-control motivations increased in importance after the onset of the GFC
-whereas values that express growth/self-expansion motivations
decreased
- welfare state as a moderator of the effects of the GFC on young people’s values, although this role was more complex
Art 3
Intro
- Social presence = social entity which includes another person/group who are physically present and influence a consumer, intentionally or not, minimum 2 people, may impact a consumer, through active or passive engagement
- Passive social presence = social entity that is physically present but does not interact with focal consumer
- social presence can influence a consumer by heightening impression management concerns and providing a rewarding sense of belonging