4 Flashcards

1
Q

Students in low-income or remote areas struggle with unstable internet access, making online education challenging.
Solution: Developing mobile learning apps with offline functionality and free or low-cost access.

A

Affordable and Accessible Learning Platforms
Gap:

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2
Q

is an opportunity for improvement within a particular process system. When you identify – and resolve- needs, you can act on potential new opportunities, like making processes more efficient, streamlining resource allocation, and identifying resource gaps in your workflow.
- Identifies areas within your organization that need improvement
- Determining the needs, or “gaps”

A

Needs assessment

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3
Q

2 types of gap analysis

A

Comparative study and Innovation opportunities

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4
Q

Analyzing the differences between what is currently available and what is needed or desired.

A

Comparative study

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5
Q

Identifying areas where innovative EdTech solutions can fill existing gaps or enhance learning experiences.

A

Innovation opportunities

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6
Q

Collaborating with schools, colleges, and educational authorities to gain insights and test solutions in real environments.

A

Partnerships with educational institutions

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7
Q

Engaging with stakeholders

A
  1. Partnerships with educational institutions
  2. Community engagement
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8
Q

Involving local communities in the conversation to ensure solutions are grounded in local realities and needs.

A

Community engagement

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9
Q

has emerged as a revolutionary approach to problem-solving, emphasizing user-centric solutions that are both innovative and practical. At the heart of this methodology lie the ideate and prototype stages, pivotal phases that bridge the gap between understanding user needs and bringing viable solutions to life.

A

Design thinking

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10
Q

is the creative process of generating a broad set of ideas, free from the constraints of feasibility or practicality, with the goal of addressing user needs identified in earlier stages of design thinking.

A

Ideation

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11
Q

translates ideas into tangible forms that can be tested and iterated upon. It’s a critical step for validating concepts and understanding how they perform in real-world scenarios.

A

Prototyping

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12
Q

Different types of prototypes

A

Prototyping Tools and Software

Involving Users in the Prototyping Process

Testing and Iterating Prototypes

Gathering and Incorporating User Feedback

Iteration: Refining Prototypes Based on Testing Outcomes

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