3D Modeling Flashcards

1
Q

What is the first step of 3d modelling

A

to find reference

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2
Q

why do you need to set project

A

it keeps all of the files associated with the project in a single folder to simplify file management

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3
Q

how do you set your project

A

File>Set Project then select the folder that is your project

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4
Q

How do you edit the file paths for the project

A

File>Project Window

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5
Q

How does Maya save?

A

As scenes within a given project

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6
Q

What is the modelling process

A

Primary shapes then secondary shapes then tertiary detail

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7
Q

What are NURBS surfaces for

A

They are not for modelling, instead they are used as tools for constraints and armatures

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8
Q

how do you change the primitive input

A

in the input section of the channel box

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9
Q

how do you slide a value

A

click on it and drag

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10
Q

where are distances for the object calculated from

A

the origin of the object

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11
Q

how can you duplicate an object

A

CMD + D

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12
Q

how do you turn on viewport antialiasing

A

in the viewport options above the viewport

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13
Q

Why should you avoid duplicating simple objects

A

duplicated objects will have a diffrent history that objects added from the shelf tools

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14
Q

what does viewport antialising do

A

it smooths out jagged lines in the viewport

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15
Q

what does viewport ambient occlusion do

A

adds basic shadows to make the shapes in the viewport more readable

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16
Q

what is hard surface modeling for

A

human made objects such as machinary, buildings and furniture

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17
Q

what is organic modeling for

A

naturlay occoring items, such as characters, plants, rocks, cloth and other items with no predictable patterns.

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18
Q

how are hard surface models animated

A

by moving whole objects in relation to others, like machinary

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19
Q

how are soft bodies animated

A

they can bend and deform like a character

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20
Q

how do you solo the selected object

A

by using the isolated selected option in the viewport menu

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21
Q

how can you switch between vertex, edge, face and object selection mod

A

right click on the mesh, and select the desired option from the pie menu

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22
Q

how can you move the pivot point

A

to move the pivot point press d and you can move and rotate it using the resulting gismo

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23
Q

how can you change the size of the pivot point

A

by using pluss and minus on the number pad

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24
Q

how can you snap the pivot point

A

to snap the pivot point hold down v while moving the pivot point to snap it too faces, edges and vertices.

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25
Q

how can you only change the pivot position

A

while holding down D right click and uncheck snap pivot orientation

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26
Q

how can you reset the pivot orientation and position

A

Modify>Center Pivot or hold down D right click and Reset pivot orientation and position

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27
Q

how can you make complex refrence easier to model

A

Break it down into its basic components

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28
Q

Where is the edge loop tool located

A

Mesh Tools > Insert Edge Loop

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29
Q

How can you add a tool to your custom shelf

A

Ctrl shift click

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30
Q

how can you remove tools from your custom shelf

A

right click delete

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31
Q

How can you access your last used tools

A

At the bottom of the tool box, or with the shortcut G

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32
Q

How can you access tool settings

A

By clicking on the box next to the tool in the drop down menus, or using the tool settings button in the top right corner of the UI

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33
Q

How can you select edge loops

A

double click on an edge in edge select mode

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34
Q

What is the right way to delete edges

A

Shift right click and select delete edge from the pi menu

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35
Q

Are selections part of the Undo history

A

Yes

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36
Q

Where is the Extrude tool found

A

In Edit Mesh>Extrude

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37
Q

What is the shortcut for Extrude

A

Control E

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38
Q

How can you change the sensitivity of tools and boxes

A

Using the pi chart button at the top of most menus

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39
Q

What is the shortcut for wireframe view

A

4

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40
Q

what is the shortcut for shaded view

A

5

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41
Q

Where can i find wireframe, solid and textured view buttons

A

in the viewport shading menu above the viewport

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42
Q

where is the append tool found

A

Mesh Tools>Append to Polygon

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43
Q

What is the append tool used for

A

To fill faces within selected border edges

44
Q

When using the append tool what do the purple arrows represent

A

Edge flow Direction

45
Q

How can you open tool options from the shelf

A

double click on the icon

46
Q

What is a common pitfall when working with the extrude tool

A

Not moving the extruded geometry, causing edgest to be stack up on top of each other

47
Q

where is the fill hole tool located

A

in Mesh>Fill Hole

48
Q

What is the Limit of the Edgeloop Tool

A

It only works on Quads

49
Q

What is the shortcut to delete edges

A

Shift-Delete

50
Q

What happens if you Delete edges with Delete

A

It leaves behind the vertices where the edge used to intersect other edges, forming N-Gons

51
Q

What is the Quickway to swap views with Spacebar

A

Using the hotbox menu, click on maya and then select the view from the pi menu

52
Q

Whats the shortcut for Snap to grid

53
Q

How do you individualy extrude faces along their normal

A

Set keep faces together off

54
Q

Where is the bevel tool found

A

Edit Mesh > Bevel

55
Q

What is the shortcut for Bevel

56
Q

How can tool menues be shown

A

By selecting the operation in the inputs box of the channel box menu and pressing T

57
Q

How do you remove Bits from a selection

A

Hold controll while selecting to deselct

58
Q

What defines The fraction in the bevel tool

A

The distence to the nearest verticie from the edge being bevled

59
Q

What do normals represent

A

The direction a Face is Facing

60
Q

Where is the multicut tool found

A

Mesh Tools > Multicut

61
Q

Where are diffrent ways of shading the mesh found

A

Mesh display

62
Q

What option works out where hard and soft edges are needed

A

Mesh display > Harden soften edges

63
Q

How can i jump back and forward to recent views

64
Q

How can selection be saved

A

by creating a quick select set in Create>Set>Quick select set

65
Q

how do you make a group of objects

A

select all the objects and then use control G to group them

66
Q

how can you hide objects from the viewport

67
Q

how can you unhide objects

68
Q

Where are the Boolean tools found

A

Mesh > Boolean

69
Q

What order to the meshes need to be selected to perform a boolean operation

A

Main Mesh, then Operator

70
Q

how can you remove history from an object

A

Edit, Delete by type > History

71
Q

how can you isolate an axis from a manipulator tool

A

Drag that axis while holding controll

72
Q

if bevels have been applied to an object how should it be re-sized instead of scaling

A

by moving the verticies to avoid chaning the bevel shape

73
Q

how do you move items in the outliner

A

middle mouse drag

74
Q

how do you display a subdivided mesh in the viewport

A

by pressing 3

75
Q

how do you show the base mesh in the viewport

A

by pressing 1

76
Q

how can you convert edges to a curve

A

Modify > Convert > Polygon Edges to Curve

77
Q

how do you constrain an object to a curve

A

Contrain within the hotbox menu > Motion Path > Attach to Motion Path

78
Q

how can you make an object the child of another

A

Drag it inside the other object within the outliner

79
Q

Whats the shortcut for parenting an object

80
Q

whats the shortcut for unparenting an object

81
Q

How can you open the Graph Editor

A

Windows>Animation Editor>Graph Editor

82
Q

how can you set a keyframe to use liniar interpolation in the Graph Editor

A

Select the keyframe and then use the linear interpolation button above the graph

83
Q

how can you create an instance of an object for each frame

A

Visualise in the hotbox menu > Create Animation Snapshot

84
Q

how can you scale on a single axis when the manipulator is not visible

A

Select the axis, then middle mouse drag anywhere in the viewport

85
Q

How can default for tools change

A

Windows>Settings/Pererfrences the select Modeling

86
Q

Where is merge vertices found

A

Edit Mesh > Merge

87
Q

how can you expand your selection

A

Control Shift

88
Q

how can you shrink your selection

A

Contol shift >

89
Q

What does the offset do in the extrude tool

A

scales the extruded face

90
Q

does mesh display normal settings affect the render view

91
Q

how can you add curves

A

Curve/surface shelf or Create>Curve Tools

92
Q

What are the 3 curve modes

A

Liniar, Cubic and Bezier

93
Q

What is a Liniar curve

A

Streight lines from point to point

94
Q

What is a cubic curve

A

a smoothed curve, interpolating between 3 or more points

95
Q

What is a Besier curve

A

A curve with handels on each controll vertex to better control the curve shape

96
Q

how can you smooth out a curve

A

Curves > Rebuild and increase the number of spans

97
Q

What is softselection

A

selects a radius around the verticies selected to do organic shape modling

98
Q

What is the shortcut for soft selection

99
Q

how do you change the size of the soft selection

A

Middle mouse drag in the viewport

100
Q

how do you snap to curves

101
Q

how do you convert a nurb surface to a polygon

A

Modify>Convert>Nurbs to Polygon

102
Q

how do you extrude a shape along a curve

A

Select the faces that you want to be extruded, then select the curve, then use the extrude tool

103
Q

how do you change the direction of a curve

A

Curves>Reverse Direction

104
Q

how can you taper an extruded shape

A

using the taper section in the extrude tool settings

105
Q

how can you make a ring of edges into a perfect circle

A

Edit Mesh > Circularise