3bet IP Defender Flashcards

1
Q

3bet IP Defender
FLOP
HU after villain X

A

1.bet 1/2 pot entire range
2. got XR?
reraise and all-in: nuts
call: TP, OESD and FD

exception 1: check back AK without a pair and without BDFD
exception 2: A-high flop - bet strong TP (AT, AJ…)+ and GS+

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2
Q

3bet IP Defender
FLOP
HU vs. villain CBET

A

call: all pairs (except for underpair), GS+, better BDFD, better BDSD

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3
Q

3bet IP Defender
TURN
HU after villain B-X

A
  1. bet 1/2 pot: entire range
  2. got XR?
    reraise and all-in: nuts
    call: top 2P, OESD and FD depending on $
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4
Q

3bet IP Defender
TURN
HU after villain XC-X

A
  1. bet 2/3 pot: TP+, GS+
  2. got XR?
    reraise and all-in: nuts
    call: top 2P, OESD and FD depending on $

exception: 2 or 3 broadway flop - bet 2/3 pot: TP+, OESD, FD

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5
Q

3bet IP Defender
TURN
HU vs. CBET

A

raise: 2P+
call: TP, OESD, FD, 2ndP (when FD possible or we had TP on the flop and turn is an overcard)

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6
Q

3bet IP Defender
RIVER
HU vs. CBET after villain B-B

A

never bluff catch - call only if we dominate a part of villain’s value (TPTK+)

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7
Q

3bet IP Defender
RIVER
HU after villain B-B-X

A

bet 1/2 pot: bluffs (no SD value)

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8
Q

3bet IP Defender
RIVER
HU vs. block bet

A

never bluff raise

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9
Q

3bet IP Defender
RIVER
HU after villain B-XC-C

A
1. check back: made hands and bluffs
   value bet: 2P+ (TPTK)
2. after villain's XR - FD on board?
no: reraise all-in: nuts, call: set
yes: reraise all-in: nuts, call: straight
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10
Q

3bet IP Defender
RIVER
HU after villain XC-XC-X

A
1. check back: made hands and bluffs
   value bet: 2P+ (TPTK)
2. after villain's XR - FD on board?
no: reraise all-in: nuts, call: set
yes: reraise all-in: nuts, call: straight
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