3650 midterm 1 Flashcards
biomechanics is the interaction of 3&1 which allows us to
anatomy
physiology
behaviour of living things - what kind of load it can take
and engineering
detailed quantitative modeling to figure to the mechanical behaviour of biology and soft tissue
engineering
principles of physics applied to matter
model (3)
accurate representation with reduced validity (scale back extrememe characteristics)
detailed specs for critical parameters
logical simplification of additional parameters
observe and model behaviors of (3)
biology and tissues - dysfunction
- suportive motion and reinforce proprioceptive information
- location and purpose
- compare different treatments
change of situation leads to
change of behaviour
time and behaviour based observations
2 types of timing in Tinburgens behavioural problems
current and historical
2 types of benefits In Tinburgens behavioural problems
proximate vs ultimate
current proximate
causation - what makes the change, instantaneous (hormone)
current ultimate
function - after dysfunction (what does it give you)
historical proximate
development - after degeneration (change over generation)
historical ultimate
evolution (over several generations)
attitude towards models
simple is complex enough
qualitative measurement
usual observation of anatomy and phy behaving
quantitative measurement
made from a record of ana and phys behaving
qualitative biomechanics model
causative progressive - factors produce results (skill)
2 rules for identifying factors which cause results
- factors should be mechanical quantities - position, direction, velocity, mass, resistance, impact
- factors should be completely constructed from lowe factors
forces produced
angular velocity - linear velocity - momentum - initial horizontal - ball displacement
to complete a model you need
some simplification and limitations
2 factors that affects the skill of your activity
low level skill
pathological activity
qualitative biomechanics model to see whats working and what isnt
chronological progression - how you would learn a skill - decrease in factors
- antecedent - behaviour - consequence
- why - quality vs quantity - ecological full or half behaviour - hitting vs targeting
body reference system is
egocentric - focused on behaviour