3.5 Desensitisation, Disinhibition, Cognitive Priming Flashcards
What is desensitisation?
Reduced sensitivity to a stimulus as a result of repeated exposure (may be psychological or physiological)
What is the link between desensitisation and aggression?
- Normally when we witness violence actions, we experience physiological arousal
- When children repeatedly view aggression e.g in the media, they become used to its effects
- The stimulus has a lesser impact (anxiety and arousal is lower)
What is the psychological effect of desensitisation?
- Repeated exposure to violent media, promotes belief of aggression as method of resolving conflict
- It is viewed as socially acceptable, and negative attitudes towards it weaken
Describe Weisz and Earls (1995) study on desensitisation
- Showed participants a film containing prolonged/graphic rape scene
- Participants then watched rape trial re-enactment
- Participants expressed less sympathy towards rape victim + less likely to find defendant guilty (compared to those who watched non-violent film)
- There was no such film type effect on females
What is disinhibition?
A lack of restraint, resulting in socially unacceptable behaviour becoming acceptable and more likely
Describe the disinhibition explanation
- After watching violent media, usual restraints loosened
- Aggressive behaviour in media appears normative and socially sanctioned
- Video games may show violence being rewarded or consequences minimised
- This creates new social norms in the viewer
What is cognitive priming?
The way a person thinks is triggered by cues or scripts which make us ready to respond in different ways
Describe the role of cognitive priming in aggression
- Repeated viewing of aggressive media, can provide a ‘script’ of how aggressive situations will play out
- This is stored in memory, so we become ready/primed to be aggressive
- The script is triggered when we encounter cues in a situation we perceive as aggressive
Describe Fischer and Greitemeyer’s (2006) study on cognitive priming
- Men listened to songs featuring aggressive/derogatory lyrics about women
- Compared to when they listened to neautral music
- Participants recorded mpre negative qualities about women + behaved more aggressively towards female confederate
- Procedure was replicated with women, and results were similar
What can lead to disinhibition?
- Environmental triggers
- Overexposure to a stimulus
AO3 for role of desensitisation
1. Research support:
- Krahe et al (2011)=showed participants violent + non-violent films while measuring arousal using skin conductance
- habitual viewers of violence showed lower levels of arousal
- viewers also gave louder bursts of white noise to confederate without provocation
- desensitisation supported and linked to greater aggression levels
2. Alternative explanation:
- Krahe failed to link media viewing, lower arousal and aggression
- catharsis may be a more valid explanation
- suggests media viewing allows people to release aggressive impulses without behaving violently
- not all aggression a result of desensitisation
AO3 for role of disinhibition
1. Research support:
- Berkowitz + Alioto (1973)=participants who watched film depicting aggression as vengeance, gave more/longer electric shocks to confederate
- aggression disinhibited if presented as justified/socially acceptable
- demonstrates link between removal of social constraints and aggressive behaviour
2. Cartoon violence:
- children do not learn specific aggression from cartoon models (as can be highly unrealistic)
- instead learn that it is acceptable, especially if the model is not punished
- this disinhibits aggressive behaviour
AO3 for role of cognitive priming
1. Real-world application:
- Bushman+Anderson (2002)=habitual violent viewers access aggressive scripts more readily
- more likely to interpret cues as aggressive and resort to violent solutions
- violence often depends on how people interpret environmental cues
- depends on cognitive scripts stored in memory
- aggression reduced by challenging hostile cognitive biases
2. Confounding variables:
- research shows that playing violent games primes violent behaviour more than non-violent games
- complexity of violent video-games is a confounding variable
- Zendle et al (2018)=found when complexity was controlled, priming effects disappeared
- so priming may be partly due to confounding variables