3.2.2.3 Linear motion Flashcards

1
Q

vector quantity

A

both magnitude and direction

e.g.s displacement, velocity, force, weight, momentum, angular displacement, angular velocity

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2
Q

scalar quantity

A

magnitude only

e.g.s distance, speed, mass, angular distance, angular speed, temperature

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3
Q

distance vs displacement

A

distance: length of path taken from 1 position to another (m)
displacement: shortest route in straight line route between 2 positions (m) (velocity x time)

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4
Q

speed vs velocity

A

speed: rate of change of body’s movement per unit of time (m/s) = distance divided by time
velocity: rate of change of displacement (m/s) = displacement divided by time

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5
Q

linear motion

A

motion in straight or curved line
parts moving same distance at same speed in same direction

centre of gravity along a straight/curved movements = in the same direction

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6
Q

vector diagrams

A

represent movement

  • point of application
  • line of application
  • direction

length of arrow = magnitude

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7
Q

e.g. tennis ready position

A

no movement
weight force & ground reaction force

zero net force = state of inertia (N1)
GRF = W

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8
Q

vertical forces

A
  1. weight

2. reaction force (when 2 bodies in contact)

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9
Q

e.g jumping up

A
weight force and GRF 
direction of movement (DOM) upwards 
net force up, upwards acceleration
GRF> W 
N2 
more force = more acceleration 
F=ma (m - constant)
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10
Q

horizontal forces

A
  1. friction

2. air resistance

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11
Q

e.g. 200m sprinter

A

accelerating direction of movement to right
point of origin for air resistance is at COM
friction (anti slipping force)
F>AR
net forward force
acceleration

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12
Q

e.g. cycling

A
F=AR 
zero net force 
constant velocity 
(no vertical movement) GRF = W
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13
Q

e.g. runner

A

AR >F
net backwards force
deceleration

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14
Q

external force

A

comes from outside the body

e.g. friction, air resistance, weight, gravity

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15
Q

internal force

A

inside the human body e.g. contraction of muscles
generated by skeletal muscle

internal muscular force: from quadriceps as concentrically contract

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16
Q

frictional force

A

stops athlete slipping
e.g. sprint = max friction to stop slipping

static: no motion between surfaces
sliding: moving relative to one another

affected by:

  1. surface characteristics of 2 bodies in contact
  2. temperature of 2 surfaces
  3. mass of sliding objects
16
Q

air resistance and what its affected by?

A

opposes motion through air

affected by:

  1. velocity of moving body
  2. cross sectional area of moving body
  3. shape/surface characteristics of moving object
17
Q

impulse

A

time it takes a force to be applied to an object or body
relevant when 2 objects collide= impact
greater impulse = greater change in momentum

18
Q

impulse is a product of

A

size of force acting
time the force is applied for
I = Ft

19
Q

force time graph

A

impulse = area under force time graph
above the line = positive impulse
below the line = negative impulse

20
Q

how does increasing impulses help?

A

momentum = velocity (outgoing) = acceleration

gradually decrease incoming momentum
e.g. cushioning a catch/crash matt

21
Q

net impulse

A

combination of positive and negative impulses

22
Q

mass vs weight

A

mass: quantity of matter the body possesses
weight: gravitational force exerted on an object
gravitational pull of athlete to the ground (increase mass = increase gravitational pull)
(mass x gravity = weight) (kg x 9.8 = N)

23
Q

distance time graph

A

straight = stationary
increasing straight = constant speed
curved increase = accelerating
curved decrease = deceleration

24
Q

velocity and speed time graphs

A

straight = constant velocity
curved increase = increase velocity or accelerating
curved decrease = decrease velocity or decelerating
above and below line = above increase is accelerating above decrease is decelerating below line = change of direction

25
Q

deceleration/acceleration

A

+ve acceleration
-ve deceleration
rate of change of velocity (m/s squared)
change in velocity divided by time

26
Q

change in velocity equation

A

final velocity - initial velocity divided by time

27
Q

momentum (kg m/s)

A

amount of motion of an object resulting from mass and velocity

mass (kg) x velocity (m/s)

larger mass and if travel at same velocity = greater momentum

28
Q

in order for linear motion to occur…

A

force applied directly through COM

occurs alongside angular motion

29
Q

force

A

push or pull that acts on a body to cause a change in its state of motion (newtons)

30
Q

effect of a force

A
  1. rest to move
  2. moving body = change direction accelerate, decelerate
  3. change shape of an object (e.g. dive)
31
Q

vertical force vs horizontal force

A

horizontal > vertical = horizontal trajectory e.g. sprinter

vertical > horizontal = vertical trajectory e.g. high jump

32
Q

free body diagrams/vector diagrams

A

forces applied to object (body) = arrows
arrow must start at point of application of force
direction of arrow = indicate direction force applied
length line = magnitude of force