300-399 Flashcards

1
Q

Black to move

A

28…f5# is a cute checkmate, also forking the King and Rook

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2
Q

Black to move

A

10…Bh3 and White cannot stop mate via Bg2 and Rh1#

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3
Q

Black to move

A

14…Bg3 and White cannot stop Qxh2#

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4
Q

Black to move

A

17…c5 forks the Black Bishop and Knight

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5
Q

Black to move

A

14…Rh1+ sacrifices the Rook for mate in two via Qh4+ and Qh2. This move doesn’t allow White a chance to capture the pawn on g3. Who says that tripled pawns are bad.

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6
Q

Black to move

A

5…Bxf2+ is a common discovered attack trick in the Budapest Gambit, 6.Kxf2 Ng4+ 7.Ke1 Qxg5

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7
Q

White to move

A

5.Nxg6 gets both pieces that are attacked out of trouble, and takes advantage of the h7 being pinned to the Black Rook on h8. If 5…hxg6 6.Qxh8

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8
Q

Black to move

A

15…Qxg3+ and mate the next move, taking advantage of the pinned f pawn, 16.Kh1 Qg2#

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9
Q

Black to move

A

29…fxe4+ wins the Queen with a discovered check

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10
Q

Black to move

A

24…Rxg3# The pawn on f2 is pinned by the “peek-a-boo” Bishop on a7.

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11
Q

Black to move

A

36…Qxb3 wins the Knight. If the Rook recaptures, White gets checkmated via 37…Rd1#

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12
Q

Black to move

A

11…Qh3 keeps the pressure on without losing the Queen. White cannot stop mate. For example 12.Rxf2 Nf3+ 13.Rh2 Qxh2#

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13
Q

Black to move

A

15…Re1+ leads to mate after

16.Bf1 Ne2+ The White Rook on f2 is pinned from the Black Bishop on c5, and the White Bishop on f1 is pinned by the Black Rook on e1 17.Kh1 Nxf2+ 18.Kh2 Ng4+ 19.hxg4 hxg4 20.Bh6+ Rxh6#

or

16.Rf1 Ne2+ 17.Kh1 Rxf1#

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14
Q

Black to move

A

13…hxg4 clearing the h file with the threat of Qh2#. Mate cannot be stopped.

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15
Q

Black to move

A

15…f3 with the threat 16…Qg2# and mate cannot be stopped

16.Qxf3 gxf3 17.Ne3 Qxh2+ 18.Kf1 Qh1#

16.Ne3 Qxh2+ 17.Kf1 Qh1#

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16
Q

White to move

A

6.Nxe5 wins a pawn and threatens 7.Bf7#. If 6…dx35 7.Bf7+ overloads the Black King 7…Kxf7 8.Qxd8 winning the Queen.

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17
Q

White to move

A

29.Rxc6 wins a pawn. If 29…Qxc6 Bxd5+ forking the Queen and King.

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18
Q

Black to move

A

50…Rxb7+ Both Rooks are under attack. Black wins a dangerous passed pawn, and will get his Rook back on the next move with 51.Nxd3 transposing into an easily won endgame.

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19
Q

Black to move

A

34…Bxe6 wins a pawn that appears to be protected. If 35.Rxe6 Nd3+ 36.Ke4 Rxe6+ 37.Kxd3 Black ends up the exchange.

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20
Q

Black to move

A

18…Qxg5# an interesting checkmate with almost all of Black’s army helping out.

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21
Q

White to move

A

35.Rxd7 wins a piece 35…Kxd7 36.Nc5+ forking the King and Rook

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22
Q

Black to move

A

9…Qe3# and White is trapped by his own army.

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23
Q

Black to move

A

17…Qh2+ 18.Kf1 Qh1#

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24
Q

Black to move

A

18…Rxh3+ Black pieces are surrounding the White King like a pack of rabid wolves. 19.gxh3 Qxh3#

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25
Q

Black to move

A

16…hxg4 removing the defender of the White Bishop on h4, and opening the h file for an attack on the White King.

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26
Q

Black to move

A

23…h3 threatening 24…hxg2#. White has some spite checks, (24.d7+ Kxe7 27 d8=Q+, etc), but cannot stop mate 24.gxh3 Rxh3 25.Qxh3 Qxh3#

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27
Q

White to move

A

18.Bg5 adds a second attacker to the pinned Black Bishop on h4. If the Bishop moves, 18…Bxg5 19.Rxh7 winning the Queen for a Rook and Bishop.

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28
Q

White to move

A

10.Qd8# a good mating pattern to know for quick kills in the opening.

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29
Q

Black to move

A

26…Qxg2+ skewers the White King and Queen.

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30
Q

Black to move

A

Just taking the Queen is fine, but 28…Re3+ leads to mate. For example 29.Rd3 Rxd3+ 30.Kc4 b5+ 31.Kc5 Rc3+ 32.Qc4 Rxc4#

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31
Q

Black to move

A

22…Rxg3 wins the Bishop because the f pawn is pinned. If 23.bxc5 Rxg5.

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32
Q

White to move

A

27.Rd8#

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33
Q

White to move

A

15.Qh4 blocks the checkmate and saves the Queen

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34
Q

Black to move

A

29…Nb5 traps the White Queen.

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35
Q

White to move

A

6.Qe5+ forks the Black King and Rook

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36
Q

White to move

A

7.Ng5 adds a second attacke to the f7 pawn, and discovers an attack on the loose Knight on h5

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37
Q

Black to move

A

26…Qf3#

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38
Q

White to move

A

16.e5 dxe5 17.Ne4 traps the awkwardly placed Black Queen. Black would have to play 16…Nxe5 to prevent the Queen getting trapped, but this gives up a piece for a pawn.

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39
Q

Black to move

A

10…Qxd1 removes the defender of the f2 pawn. 11.Rxd1 Nxf2 wins a pawn, gets the Knight out of danger, attacks the Rook on d1, and sets up a discovered check for the next move.

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40
Q

White to move

A

12.Nxb4 Bxb4 13.Qa4+ Forks the Black Bishop and King, winning a piece.

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41
Q

White to move

A

16.Qd5 attacks the Knight on c6, which is pinned to the Black Rook on a8. Black has no way to defend this Knight.

42
Q

White to move

A

34.Qa5+ Kb7 35.Qb6#

43
Q

White to move

A

35.Rb8+ and the Black King is forced to block the Rook file so the pawn can Queen. 35…Ka4 36.a7 Rb4 37.a8=Q

44
Q

Black to move

A

20…Bd6 skewers the White Queen and the Knight on h2. If the Queen moves, 21.Qd4 then 21…Bxh2+ wins a piece. If the White Knight recaptures on h2 with 22.Nxh2, then 22…Qxg2#

45
Q

White to move

A

11.Nxd6+ taking advantage of the pinned e pawn. If 11…Qxd6 Bxd6, and if 11…Kd7 12.Bb5+ Kc7 13.Nxf7+ forking the Queen and Rook with discovered check.

46
Q

Black to move

A

23…c5 The pawn on b4 is pinned to the White Knight on c4. Next move Black can win a pawn with 24…cxb4 taking advantage of the a3 pawn pinned to the White Rook on a1.

47
Q

White to move

A

14.Nxf7! takes a pawn, attacks the Queen on d8, and sets up a nasty discovered check if Black captures the Knight 14…Kxf7 15.Bc7+ Kg8 16.Bxd8 winning the Black Queen.

48
Q

Black to move

A

41…Re2+

if 42.Kf1 Qf2#

if 42.Kh3 Bc8 wins the Queen

if 42.Kh1 Black has a mating net with 42…Re1+ 43.Kg2 Qg1+ 44.Kh3 Qf1+ 45.Kg4 Rxe4+ 46.f4 Rxf4+ 47.gxf4 Qg2#

49
Q

White to move

A

10.Bxb4 wins a piece. The a5-pawn is pinned.

50
Q

White to move

A

11.Bxh7+ leads to mate after 11…Kh8 12.Bg6+ Kg8 13.Qh7# Note that 11.Qxh7+ allows the Black King to escape, and doesn’t lead to mate.

51
Q

White to move

A

33.Bxe3 and if the pawn recaptures, then 34.Rf8+ wins the Bishop which has to block on e8.

52
Q

White to move

A

52.Bf6+ chases away the Black King, and will proceed with 53.d7+ and 54.d8=Q

53
Q

White to move

A

18.Nxe7+ and if the Queen recaptures, 18…Qxe7, it no longer guards the Bishop on c4, allowing 19.Qxc4+ winning a piece.

54
Q

Black to move

A

2…Qh4+ with a variation on Fool’s mate after 3.g3 Qxg3#

55
Q

Black to move

A

26…Qxf2+ 27.Kh1 Qf1+ 28.Rxf1 Rxf1# is a good back rank mate pattern to know.

56
Q

White to move

A

10.Bd5 forks the Knight and Rook.

57
Q

White to move

A

12.Ng1 traps the Queen after 12…Qf5 and 13.Bd3

58
Q

White to move

A

47.Rc8 and Black cannot stop checkmate, 47…Re8 48.Rxe8 d2 49.Rg8#

59
Q

White to move

A

12.Ba3+ Nb4 13.Bxb4#

60
Q

White to move

A

10.Nh4 traps the Black Queen

61
Q

Black to move

A

14…Nxe3+ captures a pawn, forks the King and Queen with check, and discovers an attack on the White Knight on d2 from the Black Queen on d2. After 15.fxe3 Rxd2 Black gets his piece back, and end ups a pawn ahead.

62
Q

Black to move

A

10…Qxh2# a common mating pattern in scholastic games.

63
Q

Black to move

A

18…Qd3+ Forces a Queen trade. White was threatening mate with Qxa7#

64
Q

White to move

A

22.Bd5+ and after the pawn blocks, the Bishop captures the pawn and it’s mate. 22…c6 23.Bxc6#

65
Q

White to move

A

32.Rd8+ and after the Black King moves to the only safe square e6, 32…Ke6 check with the Knight 33.Nc5+ the King can only go to e7, 33…Ke7. Then the Rook checks on d7, guarded by the Knight, and wins the Bishop. 34.Rd7+ Kf8 35.Rxb7

66
Q

White to move

A

15.Ng7#

67
Q

White to move

A

12.Nxd6+ winning a piece with discovered check.

68
Q

Black to move

A

14…Bxb3 discovered attack, pinning the White Queen to the King.

69
Q

White to move

A

17.Nc7+ and it will be mate next move since the King can’t move to the d file, 17…Kf8 18.Rd8#.

70
Q

Black to move

A

11…g4 forks the Queen and Knight

71
Q

White to move

A

25.Qd4+ and it’s mate next move after the Queen captures the Rook which blocks the check. 25…Rf6 26.Qxf6#

72
Q

Black to move

A

19…Bxf3 and the pawn can’t recapture because it’s pinned.

73
Q

White to move

A

15.Bb5 pins the Black Knight on c6 to the Queen. There is no way to add another defender, and Black will lose a piece.

74
Q

White to move

A

30.Be4+ Forks the Black King and Rook

75
Q

Black to move

A

15…e4 double discovered attack on both Knights. White can’t save them both.

76
Q

White to move

A

19.c7 and Black cannot stop the pawn from queening.

77
Q

Black to move

A

16…Qxc3+ and Black will skewer the White King and Queen on the next move, either with 17.Kxf4 Qe5+ or 17.Ke2(or 17.Kf2) Qc2+

78
Q

White to move

A

19.Bc5 attacks the Black Rook on f8, to deflect it from defending the critical f7 square.

79
Q

Black to move

A

20…c3 Interference tactic, attacking the White Queen, and after 21.bxc3 blocking the Queen from protection of the White Knight on a5, allowing 21…Qxa5 winning a piece.

80
Q

White to move

A

29.Rh6#

81
Q

Black to move

A

30…Nd5# a pure checkmate.

82
Q

Black to move

A

14…Nxg4 15.fxg4 Qxg4+ forking the King and Bishop 16.Kh1 Qxg5 picks up two pawns.

83
Q

Black to move

A

22…Ba3+ deflects the White King 23.Kb1 Rxd1#

84
Q

White to move

A

18.Rxe5 safely takes the hanging Bishop on e5. There is no back rank mate for Black since the light squared Bishop can retreat to f1 to block.

85
Q

Black to move

A

26…Rh1+ skewers the White King and Rook 27.Kf2 Rxd1 28.Kxg3 and Black is up the exchange.

86
Q

White to move

A

24.Bxh6 the g pawn is pinned, and cannot capture the White Bishop. Black has to play g6 and give up the exchange to avoid the devastating Rxg7+. 24…g6 25.Bxf8

87
Q

Black to move

A

32…Re1+ Forking the White King and Rook.

If 33.Rxe1 dxe1=Q

If 33.Kh2 Rxb1

88
Q

Black to move

A

27…Rd4 pins the Bishop to the Queen and double attacks the Bishop. It can’t be defended after 28…Re2 29.Rc2

89
Q

Black to move

A

27…Qe1# a good mating pattern to know.

90
Q

White to move

A

39.Qh8+ Kg6 40.Qg7+ Kh5 41.g4+ forks the King and Queen

91
Q

Black to move

A

15…Nfd5 attacks the Queen 16.Qc4 the only safe square for the Queen 16…b5 traps the Queen.

White can save the Queen with 17.Bxh7+ Kxh7 18.Qe2 Nxa2 but loses a Bishop in the process.

92
Q

White to move

A

22.Rxd7+ removes the guard of the Bishop on b7 22…Kxd7 23.Qxb7+ If the King moves to the 8th rank, Black also loses the Rook on a8. 23…Ke8 24.Qxa8+

If the Black King moves forward 23…Kd6 24.Re6+ leads to mate 24…Kc5 25.Qb5+ Kd4 26.c3#

93
Q

White to move

A

21.Bc5+ Skewers the King and Knight on e7, which is now double attacked. 21…Kc6 22.Nxe7+ wins a piece.

Black must take 22…Qxe7 23.Bxe7 which wins the Queen and also game later, otherwise if 22…Kb5? there is a mate in 4. 22…Kb5 23.a4+ Ka6 24.b5+ Ka5 25.Bb4+ Kb6 26.Nd5#.

94
Q

White to move

A

28.Ba6# A Boden’s Mate style checkmate

95
Q

Black to move

A

42…Be2 Traps the Black Knight.

96
Q

Black to move

A

13…Qb4+ wins the pesky Bishop on b7.

97
Q

Black to move

A

19…Qxe5+ Even though Black can capture the Bishop on f7, he should first capture the pawn on e5 with check, since he can still win the Bishop after White gets out of check with 20…Kxf7.

98
Q

Black to move

A

26…Rg2+ 27.Kh1 Rxh3# is a nice mate in two.

99
Q

White to move

A

23.Rxh7#

100
Q

White to move

A

40.Qxe6 and even though White gives up the Queen, there is no way for Black to stop the d pawn from queening, 40…Qxe6 41.d7 h6 42.d8=Q+