3. Understanding the customer Flashcards

1
Q

What is the core transformation framework about?

A

Change the view of the customer - put the customer in the middle
For future potential - technology
Business model - not only looking at competitiors but also use other inspiration in the future

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

PUT THE PERSON IN THE MIDDLE - CUSTOMER
NETWORK MODEL

A

Left side - traditional model

Right side - connected world (person in the middle)
- Company connected with the network
- Network effects

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

PUT THE PERSON IN THE MIDDLE -
CUSTOMER CENTRIC ECOSYSTEM

A
  • Seeing the end consumer in the middle, with your
    product and service as just one of a large
    connected web of other products and services
    making up a user experience
  • Understand the consumer’s usage of the product
    together with other products and services
  • Product must seamlessly fit into the user’s
    ecosystem: World where users may never have to
    take the step of integrating one product with
    another one
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

PUT THE PERSON IN THE MIDDLE -
WHAT IS SEAMLESS INTEGRATION?

A

Seamless integration is the process where a new
module or feature of an application or hardware is
added or integrated without resulting in any
discernible errors or complications

  • Allow for products to work with one another in a
    more relevant way
  • So not only YOUR service and product, but also how
    other companies and industries contribute to the rest
    of the user experience

How much seamlessnes is a good thing?
It can get to seamless which can scare the customer
- When are the customers pushing back because they want control themselves

Can you think of some examples of a seamless experience?
Good:
- Integrated products with apple
- Advertisements on facebook etc.

Not good:
- Dentist app created event in own google calender
- Advertisements on facebook etc.
Commercials based on “talk”

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

LOOK AT VALUE DIFFERENTLY

A
  • Ability for individual competitors to
    differentiate themselves on product
    alone diminishes as the value of the
    connections goes up
  • Think of the most relevant
    experience instead of the product
  • Do not rely solely on customers
    feedback, because they only now
    your current product –> future
    customer
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

LOOK AT VALUE DIFFRENTLY: DIGITAL
OFFERINGS

A

= Information-enriched solutions wrapped in a seamless, personalized customer experience. Rely on software and data to generate new revenuegenerating value propositions.”

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

WHAT IS A CUSTOMER VALUE PROPOSITION?

A

“A customer value proposition (CVP) is a strategic tool
facilitating communication of an organization’s ability to
share resources and offer a superior value package to
targeted customers.” (Payne et al. 2017)
Connected World:

  1. Products may rely on a CVP that makes them free of
    charge, so the business model needs some other
    “customers” that generates revenue.
  2. Digital providers may need to design a set of CVPs that
    connect users, the firm, and other third parties to create
    a viable value constellation that earns money.

Example: Uber

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

How can data be the new currency of the connected world?

A

Study compared the accuacy of human and computer-based personality judgements:

1.) Computer predictions based on genric digital footprint (FB Likes) are more accurate
han those made by the participant‘s FB friends

2.) Computer models show higher interjudge agreement

3.) Computer personality judgements have a higher external validity when predicting life outcomes such as substance use, political attitutdes, and physical health

Example: Google maps
* not in the mapping software business,
but they do information generation,
analysis, and brokering
* Customers and users are two distinct
groups

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

DATA THE NEW CURRENCY OF THE CONNECTED
WORLD - TWO TYPES OF PIU DATA

A

Not only your online behavior can inform companies,
also sensors embedded in products (e.g. connected IoT
products, APPs) produce data in real-time

  1. Product view: How well is the product performing?
    Important for improving the product
  2. Consumer view: How is the user experiencing the
    product?
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

IS WEB 3.0 A DATA REVOLUTION?

A
  • New tools are emerging around Web 3.0 that could enable people
    to own and control their data.
  • Web 3.0” is envisioned as an open and decentralized version of the
    internet — free from the domination of a handful of large firms.
  • Possible internet of the future:

o distributed ledger technologies (DLTs) and storage on the
blockchain will drive a data revolution (bridging technology and
personal privacy)

o a truly distributed internet may one day enable users to manage
and monetize their personal data, all while accessing an ocean of
digital services over public blockchains.

o connecting data-driven technologies like artificial intelligence and
machine learning to completely distributed data ecosystems.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

HOW DO COMPANYS TRANSFORM TO
DIGITAL?

A

Source: Ross et al.

Operational Backbone: A
Coherent set of standardized,
integrated systems, processes,
and data supporting a
company‘s core operations

Digital Platform: Repository of
business, data, and infrastructure
components used to rapidly
configure digital offerings

External Developer Platform:
Repository of digital components
open for external parties

Shared Customer Insights:
Organizational learning about
what customers will pay for and
how digital technologies can
deliver to their demands

Accountability framework:
Distribution of responsibilities for
digital offerings and
components that balances
autonomy and alignment

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

WHAT ARE CUSTOMER INSIGHTS?

A
  • Knowledge about the customer that is
    valuable for the firm
  • Strategic asset: customer insight is a
    resource that is of value if it is rare, difficult
    to imitate and of potential use
  • Customer insight is distinct from customer
    information, as information requires
    transformation to generate insights.
  • The resource of customer insight supports
    the firm’s response to environmental threats
    and opportunities and helps achieve
    customer-focused growth.

Source: (Said et al. 2015)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

COMPANIES LEARN WHAT MAKES A VIABLE
DIGITAL OFFERING

A
  • Successful digital offering: Intersection
    between what a customer desired and
    what digital technologies make possible.
  • Difficult to find:
    1. Most companies have little experience
    imagining what solutions they might
    develop with digital technologies.
  1. Customers often can’t imagine what they
    want until they have it.

Customer enthusiasm (Willingness to pay)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

DESIGNING FOR SHARED CUSTOMER INSIGHTS

A

= Creating roles and processes that help a company find
the intersection between what solution it can deliver and
what solutions the customer wants
These practices are associated with increased revenues
from digital offerings:
1. A high-level digital vision for customer value
2. A constant flow of digital experiments that test how
digital technologies can deliver customer value
3. Tightly integrated product development, sales and
service processes
4. Customer co-creation of digital offerings
5. Formalized sharing of learning across the enterprise

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q
  1. HIGH-LEVEL VISION
A
  • Digital transformation starts when you
    create a transformative vision of how your
    firm will be different in the digital world, and
    then engage your employees to make the
    vision a reality.
  • In a digital economy a digital vision is the
    business vision.
  • Vision should focus on the organization, not
    only on the technology
  • Focus on how you can enhance the
    experience of your customers, streamline
    your operations, or transform your business
    models.
  • Familarize yourself with new digital practices that can be
    an opportunity or a threat to your industry and company
  • Identify bottle necks or headaches – in your company
    and in your customers – that resulted from the limits of
    old technologies, and consider how you might resolve
    these problems digitally.
  • Consider which of your strategic assets will remain
    valuable in the digital era
  • Craft a compelling and transformative digital vision
  • Ensure that the vision specifies both intend and outcome
  • Make your digital vision specific enough to give
    employees a clear direction, while giving them the
    flexibility to build on it.
  • Constantly be looking to extend your vision using the
    capabilities you have created.
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q
  1. HIGH LEVEL VISION EXAMPLES –
    VISION AND MISSION
A

Airbnb:
Vision: Belong Anywhere
Mission: Airbnb’s mission is to help create a world where you can belong anywhere and where people can live in a place, instead of just traveling to it.

Amazon:
Vision: To be Earth’s most customer-centric company, where customers can find and discover anything they might want to buy online.
Mission: We strive to offer our customers the lowest possible prices, the best available
selection, and the utmost convenience.

Google:
Vision: To provide access to the world’s information in one click.
Mission: To organize the world’s information and make it universally accessible and useful.

17
Q
  1. CONSTANT FLOW OF DIGITAL EXPERIMENTS
    Minimum viable product (MVP)
A
  • Test- and learn process.
  • Digital offerings are easy to test: software coders can
    develop a minimum viable product (MVP) release it
    to the customer and get immediate feedback.
  • Companies learn by: mapping out customerjourneys,
    co-innovation with key-customers,
    monitoring customer feedback.
  • Digital companies configure people, processes and
    technology to incorporate digital offerings
    experiments into their DNA and are developing a
    building block – shared customer insights.
18
Q
  1. CONSTANT FLOWOF DIGITAL EXPERIMENTS
    ITERATIVE PROCESS – BUILD- MEASURE- LEARN
A
  • Step 1: Plan your experiment: learn, measure and build – including
    developing a formal hypothesis.
  • Step 2: Build a minimum viable product and test it.
  • Step 3: Measure the results against your hypothesis to decide whether
    you can develop a viable business around your product.
  • Step 4: Learn from your results and decide whether to persevere or pivot.
19
Q
  1. CONSTANT FLOWOF DIGITAL EXPERIMENTS -
    EXAMPLE – MVP AND ITERATIVE PROCESS
A

Minimum Viable Product:
* Product assumption of Brian Chesky and Joe Gebbia: strangers will
pay to stay in our house
* Tested idea in the easiest manner possible: provided air
mattresses in their living room, free WIFI, free breakfast, and the
promise of a unique networking experience with like-minded
people
* They didn’t rent out space or build new beds. They leveraged their
existing assets in order to test their assumption as quickly as
possible èthey minimized their cost and risks
* From there, they could gather data and iterate going forward.

Continual iteration-based data and user feedback
* Airbnb is still improving on a continuous basis (added professional
pictures, experiences, longer term stays, with the pandemic they
are promoting online events and nearby stays

20
Q
  1. TIGHTLY INTEGRATED PRODUCT DEVELOPMENT, SALES, AND
    SERVICE PROCESSES – CROSS FUNCTIONAL TEAMS
A

Cross-functional teams:
* Functions like product management,
marketing, operations, or IT work
together at a very early stage of product
development
* Ensure that new offerings address a
customer’s needs end-to-end. Bring
together different perspectives that
encourage mutual challenging.

21
Q
  1. CUSTOMER CO-CREATION OF DIGITAL
    OFFERINGS
A

“Customer co-creation is
defined as the direct
engagement of a firm’s
customers in the design
and delivery of its goods
and services.”
(Goyal et al. 2020)

Example: Lego ideas

22
Q
  1. FORMALIZED SHARING OF LEARNING ACROSS
    THE ENTERPRISE
A
  • Formalized shared learning can provide insights into
    which proposed experiments are the most promising
  • Diminishes the risk of isolated innovation (e.g., risk of nonvalue
    adding business complexity)
  • Organizational Learning = be defined as the process
    through which organizations change or modify their
    mental models, rules, processes or knowledge,
    maintaining or improving their performance.
    Organizational learning is, then, a process that develops
    a new way of seeing things or understanding them
    within organizations, which implies new organizational
    knowledge (Chiva et al. 2014)
23
Q
  1. FORMALIZED SHARING OF LEARNING ACROSS
    THE ENTERPRISE- CENTER OF EXCELLENCE
A

=a subsidiary selected by headquarters, as it
possesses distinct knowledge in a certain field. It
has, from its time of conception, an
indeterminate responsibility for developing and
sharing knowledge with other subsidiaries.
* Improve the reach of critical expertise
throughout the organization, independent of
geographical location or business unit.
* Centres combine learning and oversight in a
specific area, driving the organization to shift
across multiple disciplines together.

24
Q

CREATING A CULTURE FOR SHARED CUSTOMER
INSIGHTS

A

Companies are designing organizational roles
and processes for accumulating insights on
both the capabilities of digital technologies and
the interests of customers

  • building an organizational asset that
    positions them for success.
    Disrupting established management practices
    and individual habits
  • forces a change in corporate culture