3. Early Visual Processing Flashcards
Issac Newton theory of light
light acts like a particle
James Clerk Maxwell theory of light
light has wavelike properties (produces diffraction patterns)
(Visible) Light
- light is electromagnetic radiation (like gamma rays, radio, radar, etc.)
- visible from ~380 to ~760 nm (billionths of a metre)
- the eye transduces light energy → neural impulses
Ḥasan Ibn al-Haytham
- called the “father of optics” and a “pioneer of modern optics”
- wrote Book of Optics (1011-1021):
- vision produced by light reflecting from surfaces into the eye
- visual perception occurs in the brain-not just the eye
- perception is subjective and affected by individual experience
- laid the foundation for the scientific method
How light passes through the eye
- light first strikes the cornea: concentrates light rays
- passes through aqueous humour
- passes through pupil (hole in centre of the iris)
- pupil dilates (gets larger) in the dark to let in more light
- contracts in bright light to protect the eye
- passes through crystalline lens
- passes through vitreous humour to retina
C, A, P, L, V, R
What is the pupil and what does it do?
A hole in the center of the iris, the iris being a muscle that controls the size of the pupil
- pupil dilates (gets larger) in the dark to let in more light
- contracts in bright light to protect the eye
- sunglasses should have UV protection to guard against retinal and corneal damage
e.g., iggak (caribou antler goggles) worn by the Inuit protect against snow blindness (sunburned corneas)
The Crystalline Lens and accommodation
accomodation: ciliary muscles change shape of the lens, altering its focal length, which keeps image focused on retina
elasticity reduces with age, making near point (minimum distance at which you can focus) move farther away: presbyopia
the retina
- receptors (rods and cones) point to the back of the eye
- synapse with bipolar cells (have two long extensions)
- which connect to ganglion cells (2 types): P-cells and M-cells
they also have horizonal cells and amacrine cells
horizontal cells
make lateral connections among receptors and bipolar cells
amacrine cells
laterally connect among bipolar and ganglion cells
duplex retina theory
(Schultze, 1866):
- observed that retinas of nocturnal animals (e.g., owls) only contained rods
- diurnal animals (e.g., pigeons) only contained cones
- animals active during day and night had both rods and cones
duplicity theory
(von Kries, 1896):
- related rods and cones to scotopic (dark) and photopic (light) vision
Rods
we have 120-125 million of them
only located in the periphery
high sensitivity
scotopic(dark vision)
black and white vision
Cones
we have 5-6 million of them
located mostly in the fovea but the amount of them decreases as you get further and further away from it
low sensitivity
photoptic(light vision)
colour/day vison
fovea centralis
used for directed looking
- densest concentration of receptors in the eye
- only has cones (peripheral retina contains rods & cones)
explain the dark adaptation curve
different pigments in rods and cones
when going from light to dark environments, the rods need time to adjust so for the first 7ish minutes you are using cones. Once the rods have recovered they regain sensitivity and we switch over to them
- Boll (1876) found photosensitive pigment in rods: bleached in the light and regenerated in the dark
- rhodopsin comprised of retinal and opsin
- when hit by light, retinal changes shape (isomerization), causing a chain of events that culminates in a neural signal
rod monochromats
due to a genetic defect, have only rods on their retinas
isomerization
when hit by light, retinal changes shape causing a chain of events that culminates in a neural signal
rhodopsin splits into retinal and opsin
what is the absolute threshold for light?
one photon of light is the minimum to change the shape of a pigment molecule
Hecht, Shlaer, & Pirenne (1942): measured absolute threshold
pigment regeneration
Rushton (1961): measured using retinal densitometry
- shone thin, dim beam of light onto the retina
- some bounces off the back of the eye and is reflected out
- receptor pigment absorbs light–until it bleaches out, causing more light to be reflected out
- measured amount of reflected light over time: indicates time for pigment to regenerate
- result: cones take 6 min., rods take 30 min.
- pigment is re-formed, with the help of (beta carotene →) vitamin A + enzymes
Snellen Chart
measures foveal acuity only, not an absolute measurement
this is the typical eye exam chart we know
- normal is 20/20 vision (what you can see at 20 feet vs. distance for normal person to see)
- 20/200 (or worse) is legally blind, at 20 feet away they have the visibility of someone 200 feet away
diopters
used by optometrists to measure the reciprocal of focal length (m) of corrective lens
- negative = concave lens (for nearsightedness)
- positive = convex lens (for farsightedness)
visual angle
measurement of size of retinal image in degrees
tan (α) = size ÷ distance = 2.4 cm ÷ 70 cm = 0.034, therefore α ≈ 2° (a quarter at arms length)
- note: 1° = 60’ (minutes of arc), and 1’ = 60” (seconds of arc)
- with 20/20 vision, details of 1’ can be resolved (size of a quarter at the distance of a football field)
Visual acuity
refers to the clarity or sharpness of vision, and it is a measure of the eye’s ability to distinguish fine details. It specifically relates to how well someone can resolve two points or objects as separate from one another. Higher visual acuity means better detail perception.
Visual acuity depends on several factors:
-The sharpness of the focus on the retina.
-The health and function of the retina, particularly the
cone cells in the fovea, which are responsible for
detailed central vision.
-The brain’s ability to process visual information.
hyperacuity
the ability of the visual system to detect spatial differences or misalignments that are smaller than the diameter of individual photoreceptors in the retina. This means that even though the photoreceptors (rods and cones) have a certain physical limit in terms of their resolution, the brain can process visual information at a much finer level.
An example of hyperacuity is vernier acuity, which is the ability to detect slight misalignments between two lines. Even if the displacement is smaller than the width of the photoreceptor cells, the brain can detect this difference with remarkable precision, often up to 10 times more finely than the resolution limit of the retina.
Hyperacuity highlights the role of the brain in interpreting and refining the information gathered from the eyes, allowing us to perceive spatial details that surpass the physical limits of our sensory receptors.
resolution of details of 10” or less of vernier gratings (exceeds resolution of receptors):
- cone spacing in fovea = 12” (1 μm) since those 2 cones are next to each other wo would only perceive it as one stimulus
- expected resolution = 24” (theoretical limit) the closest perceivable separation of stimuli, one deactivated cone between the 2 activated ones->perception of 2 stimuli
retinal position
fovea has greatest acuity, it’s harder to pick up details in the periphery
- high (cone) receptor density
- low spatial summation (convergence of a number of receptors to a single neuron), in the fovea, receptors have one neuron per receptor, while in the periphery several receptors all lead to one neuron
cortical magnification factor
refers to the amount of brain area (specifically in the primary visual cortex, or V1) devoted to processing visual information from a given part of the visual field. It is a concept that explains how the brain disproportionately allocates more cortical space to process information from certain areas of the retina, particularly the fovea, than from the peripheral retina.
gives millimetres of cortex per degree of visual angle, as a function of retinal eccentricity
M = (1 + 0.36E + 0.000048E3)-1 M0
M0 = foveal cortical magnification factor
E = eccentricity
myopia
image focused in middle of the eyeball (nearsightedness)
long eyeball, convergence point not reaching the back of the eye
hyperopia
image focused behind retina (farsightedness)
short eyeball, focal point is behind the back of the eye
astigmatism
cornea is not spherical, but asymmetrically curved (like a football), causing multiple focal points
chromatic aberration
different wavelengths of colour focus at different points:
spherical abberation
light rays focus at different points depending on how far from centre they pass through a lens, causes fuzziness in vision
this can be minimized by a smaller pupil that blocks the edges
diffraction
light waves bend around obstacles in their path or through a slit; affects different wavelengths to different extents
- larger pupil minimizes this
- optimum pupil trade-off size = 2.4 mm
Application: how far should I sit from an HDTV?
- main issue used to be a trade-off: too close and you see each pixel; too far and you’ve paid for resolution you can’t see
- however, Ultra HDTV (4K or 8K) probably exceeds human visual acuity
- current debate centres on field of view: the amount of visual angle presented by a display
- Society of Motion Picture & Television Engineers recommends that a screen should fill 30 to 40° of your field of view for an immersive experience
- formula: size of screen × 1.6264 = distance for 30° field of view, optimal fov
e.g., a 55-inch screen × 1.6264 = 7.5 feet
the framing effect
Joor et al. (2009): top-down processing
- one group told they were watching HDTV clip
- other group told they were watching digital DVD clip
- HDTV group reported sharper, more detailed images
- but both groups watched the same (low) quality DVD clip
- shows the cognitive bias of the framing effect: top-down processing can influence even basic visual perception
what can improve visual acuity?
- being a pilot, then flying in a realistic flight simulator: 42% improved
- practice, then doing eye exercises: 18% improved
- motivation: 10% improved
- physical fitness, then doing jumping jacks: 38% improved
- reversing a Snellen chart so that you start with the smallest letters
photometry
measurement of light
radience
radiant power from a light source
- unit: lumen = light produced by a standard candle (“candela”)
e.g., 1 lm = 1.46 mW
illuminance/illumination
amount of light falling on a surface
- unit: lux = 1 lumen per square metre of area (lm/m2)
e.g., daylight = 10,000 lux, full moon = 0.1 lux
luminance
amount of light reflected from a surface
- unit: nit = 1 candela per square metre of area (cd/m2)
e.g., LCD monitor = 260 nits, CRT monitor = 150 nits
reflectance
proportion of light reflected from a surface
- unit: percent (%) or “albedo” = (luminance/illuminance) × 100
e.g., white paper = 90%, black paper = 10%
brightness
perceptual impression of intensity of light source; psychological counterpart to radiance