3. Beam Geometry Part 1 Flashcards
Isocentre
Point in space where the central axis of radiation beam intersects from any of the 360 degrees gantry angles
The central axis must continue to pass through the isocentre even if parameters change (couch, collimator angles)
SAD
Source to axis distance
The distance from the source of radiation to the axis of the radiation or isocentre
SSD
Source to skin distance
Distance from the source of the radiation to the skin surface of the patient
SAD treatment technique
All beams used have a common focus point- isocenter
Field size is defined at isocenter
Also called isocentric technique
SSD treatment technique
Positions a fixed treatment distance (100cm for linacs or 80cm for Colbalt60) on patients skin for each field
Field size is defined on the skin
Beams do not have a common point
Also called non-isocentric technique
Divergence
Refers to the ‘spreading’ of a radiation beam as it exits the treatment head
Photons move in straight but different directions (diverge) from a common point
The beam area grows larger the further distance it travels
Field size (2)
Geometric
Physical
Geometric field size
Or collimated field size
The rectangle collimator opening projected at isocenter
The dimensions set on the collimators that determine the size of the field at isocenter
Light field measured at isocenter distance represents geometric field size
Physical field size
Or dosimetric
Dimensions refer to the distance perpendicular to the beams direction of incidence that corresponds to the 50% Isodose at the beams edge
Distance between 50% dose lines within the patient
Geometric vs physical field size
For SAD and SSD setup at isocentre distance, the geometric and physical sizes are the same
Because of divergence physical field size changes with distance from the source so moving the patient down increases the field size
Symmetric field size
Field is symmetric about the central axis of the beam
Asymmetric field size
Field is asymmetric about the central axis beams
Magnification Factor
Effect of divergence
Depends on
- source
- object
- medium which image is displayed
Important for
- simulator and port films
- creating poured blocks
- creating templates for loose blocks
- creating set up fields