3 Flashcards

1
Q

Idea Generation

1-2

A

1 Serve a need („heavy backpack on airport“)
- pain of customer
- enter market by solving pain

3 Create a need („tamagotchi“)
- gain of customer
- scale by creating gain

—> good entrepreneurs start by solving a pain and leverage their business by creating a gain for their customer as well

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2
Q

Events and Changes

1-4

A

1 Technological events
- innovation
- digitalization (wire card)

2 market events
- deregulation (flixbus)
- economic opening
- insolvencies

3 social events
- world cups
- festivals
- public holidays
- actitivies („Jochen Schweizer“)
- health (dean & David)

4 societal changes
- environmental awareness
- urbanization

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3
Q

Process: find out if your idea is an opportunity

A
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4
Q

When are ideas created?

A

37%: Leisure time
16%: meeting
14%: at home
11%: Business travel

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5
Q

Process:

Test the quality of Ideas

3 Questions

Process 1-4

A

Questions:
- is there a problem?
- is there a customer I can reach?
- is there a willingness to pay for my service?

Process
1 is different or better?
2 delivers value
3 is doable
4 has an acceptable cost/benefit ratio

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6
Q

Business Plan

1-10

A

1 Executive Summary
2 Corporate Goals
3 Products & Services
4 Market & Sector
5 Marketing
6 Organization
7 Management & Key Roles
8 Implementation
9 Finances
10 Chances & Risks

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7
Q

Business Model Canvas

1-9

A

1 Customer Segments
2 Value Proposition
3 Customer Relationships
4 Channels
5 Key Partners
6 Key Activities
7 Key Resources
8 Cost Structure
9 Revenue Streams

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8
Q

Idea Generation Tools

1-4

A

1 SCAMPER
2 6-3-5
3 affinity diagram
4 design thinking

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9
Q

SCAMPER

A

S substitute materials ,components, persons
C combine services/features
A adapt functionality of features
M modify design/size
P put to another use
E eliminate functions
R reverse/find new use case

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10
Q

Method 6-3-5

A

6 People, 3 Ideas, 5 Minutes

  • 6 people
  • everyone fills in 3 ideas in their worksheet, limit 5min
  • pass to your left, no discussion
  • read, fill in 3 more ideas, limit 5min
  • pass around and repeat until round is completed

Preparation:
- 6 people
- worksheet prepared
- everyone knows target audience

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11
Q

Pro / Con Method 6-3-5

A

+
- very efficient
- no anchoring effect (no „loudest“ idea -> done in silence)
- all ideas are documented
- Ideals are already developed by 5 others who follow in the process

-
- similar ideas
- participants need to get used to the process
- target audience must be very clear to all participants

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12
Q

Infinity Diagram

1-4

A

Step 1: record each idea on a sticky note
Step 2: look for relations between ideas (place side by side)
Step 3: begin discussion
Step 4: clustering ideas into groups

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13
Q

Design Thinking

1-5

A

1 Empathize
- gain an empathic understanding of the problem you are solving
- conduct interviews
- consult experts
- understanding of daily activities that are connected to your problem

2 Define
- define problem (precise as possible)
- end up with human-centered problem

3 Ideate
- start generation of ideas
- see ideation techniques

4 Prototype
- build a minimum viable product or a prototype to test
- testing: look, feel, handling

5 Test
- iteration: redefinition of problem & prototyping
- use of non-linear structure of design thinking

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14
Q

Tools to Generate Ideas

1-5

A

1 Brainstorming
- write down as many ideas as possible

2 Benchmarking
- find Potential improvements in a existing product

3 Questioning assumptions
- write down every step of process and question every detail

4 Collaboration
- take 2-3 people with different backdrops to develop a business model

5 Forced Relationships
- similar to collaboration but based on technological relationship (digital camera + phone = smartphone)

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15
Q

Tools to organize and cluster Ideas

1-4

A

1 Affinity Diagram
- list ideas and cluster them with sticky notes

2 Decision Matrix analysis
- tool to evaluate ideas

3 Storyboarding
- visual story
- cluster different steps of process

4 Story evaluation
- evaluate by picking 3 options as favorites
- narrow down the number of options

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16
Q

Tools to Define idea

A

1 Business Model Canvas

2 Delphi Method
- expert feedback
- adjust idea in process

3 Six Thinking Hats
- 6 different roles (pessimistic, optimistic, perfectionistic,..)
- describe problem in this roles

4 TRIZ
- matrix based on patents

5 Morphological Box
- certain characteristics are listed
- path is generated with attributes