2nd Test Flashcards

1
Q

Properties of Motion

A

Safety: motion should be safe and not harm humans

Functionality & Eficiency : the motion should allow the task to be perform, taking into account that the human is acting in the world and optimizing the motion for task at hand

Predictability & Legibility: the motion should be what the user expects. The collaboratory should be able to recognize the intent of the robot

Believability: the motion gives illusion of live

Social & Culturally adjusted : the motion should respect the social and cultural norms of human-human interaction

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Types of motion

A

Functional motion: motion that reaches its goal, avoiding collisions

Predictable motion: motion performed by the robot that is expected

Legible motion: functional motion in which the collaborator can quickly and confidently infer the goal

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Disney animation principles

A

Squash and stretch : hard due to the robots rigid parts

Anticipation: allows the viewer to understand what the character is going to do ; allows the viewer to interpret the character in a more natural way

Secondary actions: aids in making it more believable

Arcs: states that movement should be done in arcs to look more natural

Exaggeration: enphasize the robots movements and expressions to make it more convincing

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Goal oriented skill vs mean oriented skill

A

Goal oriented skill - related with achieving a particular world state

Mean oriented skill- include a gesture or communicative intent

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

What are the emotional social robots ?

A

Emotional Social Robots are social robots that respond emotionally to certain situations

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

What is the James Lange Theory

A

States that emotions are a result of a physiological response to stimuli

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Verbal Communication systems- definitions

A

Dialogue modelling - formal characterization of dialogue, envolving context, and possibly continuations

Dialogue system - system that engages in dialogue

Dialogue manager - module of the system concerned with managing dialogue and decisions on how to contribute to a conversation

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

KnowDiaL

A

input
parser
grounding model : gets information from KB on hoe to infer the correct action upon a taken command
knowledge base : stores groundings of previous dialogues
dialogue manager - asks openeval to search on World Wide Web the missing parameters from the grounding model
openeval

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

What are the components of dialogue system

A

Perceive and Understand
-> NL system : generator using developed grammar for human robot interaction
-> Speech recognizer

Generate and Shynthesize:
-> NL system
-> TTS : speech shynthesizer for robot speech

Manage dialogue and Non verbal behaviours
-> Dialogue Manager
-> Gestures and non-verbal behaviour handler

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

What are the mechanisms for managing conversations

A

Role signaling mechanism: interlocutors of conversations engage in a discourse at different levels of involvement

Turn taking: role shifts from participants through a turn taking mechanism

Topic Signaling mechanism: the speakers create a discourse, which is a combination of discourse segments in structures. Speakers create a number of cues (verbal and non verbal) that signal these structures and allows the contribution of other participants

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

How does interaction analysis work?

A

Using objects affordances to anticipate the humans next move, allowing the robot to plan ahead for a more reactive response

Using simulation theory for intention recognition. Simulation theory states that people atribute mental states using their own mental processes

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Learning from demonstrations

A

Key idea: maximize the generalization of a learnt skill to unseen situations using a minimal number of demonstrations provided by the teacher

Mapping Function: Demonstration data is used to approximate a function mapping the robots state observations to actions

System model: Demonstration data is use dto determine a possdible reward function. Policies are later derived from this info

Plans : Demonstrations data is used to learn rules that associate a set of pre and post conditions to each actions and possibly a sparsified state dynamic model

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

What is the correspondence problem

A

Refers to the problem of indentification of a mapping that allows the transfer of information from the teacher to the learner.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Record Mapping vs Embodiment Mapping

A

Record Mapping referes to whether the exact actions experiencied by the teacher during the demonstration execution are recording within the data set

Embodiment Mapping refers to whether the actions recorded within the data set would be exactly those that the learner would learn

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Record Mapping vs Embodiment Mapping

A

Record Mapping referes to whether the exact actions experiencied by the teacher during the demonstration execution are recording within the data set

Embodiment Mapping refers to whether the actions recorded within the data set would be exactly those that the learner would learn

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Active learning

A

allows for one to have more control over what examples is given

17
Q

Queries

A

A Querie is when we choose an unlabed instance and ask for a label or when we ask for an action in a choosen state

Label queries: robot performs a said actions and inquires if it was done correctly

Demonstration queries: the robot asks for a demonstration from the user

Feature queries: involves asking if a particular feature is relevant for the learnt skill

18
Q

What are the trust related characteristics?

A

Competence - the trustee competence in performing an action effectively

Predictability - the trustee competence in performing an action as it is expected

Benevolence - the trustee intrinsic and positive intentions towards the trustor

Integrity- the trustee’s adherence to a set of principles accepted by the trustor

19
Q

Trust vs Trustworthiness

A

trust is in the relation
trustworthiness is a property of the trustee

20
Q

Disposition to trust a robot

A

the extend to which the user displays a consistent disposition to willingly depend on the robot in certain situations

21
Q

Situation-based trust

A

when the user believes the needed conditions are in place for him to predict a sucessful outcome by the robots actions

22
Q

Types of gaze

A

mutual gaze : the gaze of each individual is in one another
gaze following: a understands that b’s gaze is not on them and follows b’s line of sight on to a point in space
joint attention: similar to gaze following but there is a focus of attention
shared attention: composition of gaze following and joint attention, the individuals gaze is in each other and in an object

theory of mind: composition of the above and uses higher order cognitive processes to infer about the other attention

23
Q

Taxonomy of gaze

A

mutual gaze: eye gaze of one individual is on the others eyes or face
referential attention: gaze is in a location or point in space
joint attention
adverting gaze: shifts of gaze away from the main direction of the gaze

24
Q

Types of nonverbal behaviour

A

Emblems: gestures that can be directly translated into words and have different meanings across cultures

Illustrators/Iconic Gestures: gestures or expressions that accompany speech to make it more vivid

Regulators: non verbal behaviours that regulate conversation

Self-adaptor: unconscious behaviours that release nervous energy

display of emotions

25
Q

Automated Face Analysis

A

Input
Facial landmark detection : tracks a dense set of facial featurs

Face alignment: Removes the effects of spatial variations ; obtains canonical shape and orientation; aligns shape model with unseen images

Feature extraction: composition of landmarks and relation between them

Dimensionality reduction

Action Unit Classification
-> Static modeling: each videoframe is evaluated independently
-> Temporal modeling: the frames are segmented in to sequences and modelled with a dynamic bayesian model