1st Test Flashcards

1
Q

Features of Interaction

A

Physical Proximity
-> Remote interaction
-> Proximate interaction
-> Deep interaction

Structure of the group
-> Individual
-> Dyad
-> Small Groups
-> Team
-> Teams

Nature of task
-> Social-oriented : the goal lies in the social interaction
-> Task-oriented: the goal lies in the task they have to perform together

Duration of Interaction

Information Exchange : the manner in which information is exchanged

Nature of interaction
-> Spontaneous : arises from the social environment
-> Forced : arises from the task

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2
Q

Sheridan Scale

A

Scale with 10 levels of autonomy

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3
Q

Uncanny Valley

A

Region of negative emotional response towards robots that seem human. Moving amplifies this negative response, which means that the slope of the valley is steeper

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4
Q

Anthropomorphism

A

The tendency to attribute human characteristics to inanimate objects

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5
Q

Methods for Investigating SR designs

A

Ethnographic studies: aims to study real users performing their tasks in their daily environment, using tools and techniques. To study the desired interaction

Focus group: group users that discuss the design, giving feedback and identifying potential problems

Wizard of Oz: wizard bts controlling the robot; used to study different interaction modes

Sketches & Storyboarding: has the function of communicating and discussing ideas.

Puppetering: actor acts out the interactions with the robot

Mockup studies & Behaviour Analysis : people act out in specific scenarios, the robots behaviour will be built upon

Low fidelity prototypes: display the functionality of the robot early in its development

Investigative Surveys: surveys that can be used to test different design condition and features

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6
Q

Design Patterns

A

The initial introduction: uses a verbal and behavioural repertoire to:
-> recognize the other
-> inquire politely about the other
-> engage in some physical acknowledgement

Didactic Communication: is the design pattern for such one-way communication of information, where each party has the interest to maintain engaged

Moving Together: aligning ones physical movement with the other

Personal Interests & History: transform didactic communication into a more substantial relational pattern

Recovering from mistakes: design pattern that creates the possibility for both parties to maintain a social affiliation following a mistake

Turn Taking: most social games include turn taking. It the design pattern that could easily set in motion claims of unfairness

Physical Intimacy

Claiming Unfair Treatment: allows one to make a claim to its moral standing

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7
Q

What should we have in our experiment

A

Reliability: yielding the same or compatible results in different experiments

Validity:
Internal validity : happens due to the manipulation
External validity: when the results are not representative, but rather valid to specific situations

Importance

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8
Q

Problems with Quasi-Experiment Design

A

does not control the variables
Does not give relevance to the effect of what was done

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9
Q

Between groups & Within subjects

A

Between groups : different group of user for each condition; each participant is submitted to only one condition

Advantages
Simple
Less chance of fatigue
Useful for when a participant cant participant in all cond.

Disadvantages
Time and participant consuming
Insensitive to our manipulation

Within subjects: each participant is submitted to each condition

Advantages
Economical
Sensitivity

Disadvantages
could carry effects from one condition to the other
Must be able to reverse the conditions -> due to the randomization

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10
Q

Explicit measures vs Implicit measures

A

Explicit measures refer to conscious impressions that people have time to reflect on

Implicit measures refer to unconscious attitudes

Likert scale is an example of an explicit measure, it constains several statements to with a user can express different levels of agreement

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11
Q

What should we keep in mind when doing an experiment?

A

Minimize noise: maintain the environment constant, and yourself

Minimize bias: the participants are eager to please you

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12
Q

Descriptive Statistics vs Inferential statistics

A

Descriptive: refers to a population and how it is distributed

Inferential : allows to infer about a population, after observing a certain phenomenon on a sample

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13
Q

Parameter vs Statistic

A

Parameter: value used to describe a population
Statistic: value used to describe a sample

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14
Q

What is significant

A

Means that probably it is not caused by chance but due to manipulation

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15
Q

Types of errors

A

Type I errors: when the sample data appears to have treatment effect, when in fact it doesnt. Happens when the sample is unrepresentative

Type II errors: when the sample data appears to not have treatment effect, when in fact it does. Happens when the manipulation effect is very small

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16
Q

T-test

A

Can only be used in normal distributed data and is limited to two levels of the independent variable

Independent t-test: for independent data. Assumes that the variance of each population is roughly equal. Assumes that the score for each condition is independent

Dependent t-test: for dependent data.