2.3 Sports Psycology Topics Flashcards

1
Q

Trait theory - nature

A

-We are born with innate characteristics called traits
-they are stable, consistent and enduring
-extroverted people will always give their opinion and be loud (it’s naturally in them)

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2
Q

The social learning approach - nurture

A

-suggest behaviour is learned from significant other by socialisation
-we learn from people we holding highest team because role models, friends, parents etc
-we copy behaviour that we see as successful and is consistently shown to us (reinforce)

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3
Q

Socialisation

A

Developing personality treats by associating and learning from others

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4
Q

Two types of socialisation?

A

Primary-from our family
Secondary schools, media etc

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5
Q

The interactionist perspective definition

A

A theory which combines traits and social learning to predict behaviour in a specific situation

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6
Q

More on The interactionist perspective

A

-The definition of this indicates that born traits are adapted according to the situation
-summarised by the formula B = f(PxE) - Lewin’s idea
-Behaviour is adapted to the environment

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7
Q

Bandura’s Social Learning Theory

A

Observe ➡️ Identify ➡️ Reinforced ➡️ Copy

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8
Q

The Hollander Approach to the Interactionist theory

A

-The core of the performer (values and beliefs)
-Typical responses (use of inherent traits displayed in specific situations)
-Role related behaviour(performer may adapt a very specific role when the situation demands eg in a tight games they track back)

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9
Q

How can the Interactionist Perspective Improve Performance?

A

-coach can predict aggressive behaviour , and could remove the player before they get sent off
-Can replicate the situations in training so they get more comfortable with them in games (Eg , a nervous player can train in front of a crowd)
-coach can try to change play behaviour by encouraging them to adapt circumstances (eg call the anxious player before penalty)
-if a player understands their behaviours, they can monitor and adapted themselves
-Core values may be hard to alter so they need to be reinforced by others, e.g. captain

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