2.2.3 - 2.2.4 Notes Flashcards

1
Q

A group of interconnected computing devices capable of sending or receiving data.

A

computer network

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2
Q

A physical artifact that can run a program. Some examples include computers, tablets, servers, routers, and smart sensors.

A

computing device

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3
Q

The maximum amount of data that can be sent in a fixed amount of time, usually measured in bits per second.

A

bandwidth

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4
Q

A sequence of directly connected computing devices that begins at the sender and ends at the receiver.

A

network path

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5
Q

A network, developed under the direction of the U.S. Advanced Research Projects Agency (ARPA), that interconnected four university computers. It became the basis for the internet.

A

ARPANET

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6
Q

A system of linked pages, programs, and files. also known as “the web,” is an information system of documents and other online resources that are interlinked by hypertext links. These resources reside and are exchanged on the internet, as it uses the Internet

A

world wide web

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7
Q

Small units of data transmitted on a network. Collected together, they compose some larger data, such as a document, a website, a movie, etc.

A

packets

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8
Q

An agreed-upon set of rules that specify the behavior of a system.

A

protocol

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9
Q

the protocol used for transmitting web pages over the Internet

A

HTTP - hypertext transfer protocol

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10
Q

the protocol used when sending and receiving files between a client and a server.

A

FTP - file transfer protocol

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11
Q

the protocol used in sending and receiving email content

A

SMTP - simple mail transfer protocol

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12
Q

what are the layer of abstraction on a network

A

Physical–> Network–>Transport–>Application

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13
Q

The body of a packet (as opposed to its header).

A

payload

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14
Q

A person who is responsible for managing computers, networks, servers, and other computing resources for an organization or group.

A

system administrator

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15
Q

A physical component on a computer or device that provides connectivity to a network.

A

NIC (network interface card)

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16
Q

The inclusion of extra components that can be used to mitigate failure of a system if other components fail. Many of the resources or components serve identical purposes.

A

redundancies

17
Q

A system designed to work when components fail.

A

fault-tolerant

18
Q

The capacity for the system to change in size and scale to meet new demands.

A

scalability

19
Q

Data storage built into a hardware component or computer system to improve speeds by providing memory closer to the point of use.

A

cache

20
Q

Measure of delay in communication between two devices over a network.

A

latency

21
Q

Storing information using fewer bytes.

A

compression

22
Q

Describes a method of compression in which original data can be completely recovered from the compressed data, without any loss of content.

A

lossless

23
Q

Describes a method of compression in which data is lost in a way that cannot be recovered from the compressed data.

A

lossy

24
Q

To extract the original content from compressed data.

A

uncompress

25
Q

Information about data, such as when, how, or by whom the data were collected, or what software was used to manipulate the data. In essence, it is data about data.

For example, the piece of data may be an image, while the metadata may include the date of creation or the file size of the image.

A

metadata

26
Q

The extent to which a copy is identical to the original.

A

fidelity

27
Q

Separate, independent tasks within a job.

A

threads

28
Q

Using two or more central processing units (CPU) simultaneously.

A

parallel processing

29
Q

Processing that occurs in the order that it is received, as opposed to parallel processing and multitasking.

A

sequential processing

30
Q

An estimation of the amount of computational resources used by an algorithm.

it is typically expressed as a function of the size of the input and describes how quickly an algorithm executes.

A

efficiency

31
Q

A subfield of computer science that attempts to solve problems by using the ability of many humans to solve small subproblems and then using computers to combine those solutions into some meaningful results.

A

crowdsourcing

32
Q

A form of legal protection that applies to original works of authorship fixed in a tangible medium of expression. Copyright exists in the U.S. to protect authors and their property.

A

copyright

33
Q

media access control address is a unique numeric code that is assigned to networking hardware components, it is built into computers/mobile devices

A

MAC address

34
Q

authoritative DNS server

A

server that publishes DNS for a given domain and its subdomains

35
Q

A global computer network consisting of interconnected networks that use standardized, open (nonproprietary) communication protocols. It relies on TCP/IP for communication between devices.

A

internet

36
Q

solution or a system that has the potential to accomodate growth in its user demand

A

scalable