2.1.2 Thinking Ahead Flashcards

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1
Q

What is the purpose of thinking ahead?

A

To make programs easy and intuitive for users to use.

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2
Q

Define inputs.

A

Any data that is required to solve a problem, usually entered into a system by the user.

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3
Q

Define outputs.

A

The results that are passed back once the inputs have been processed and the problem solved

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4
Q

What three considerations do programmers need to make regarding inputs and outputs when thinking ahead?

A
  • Method of input/output (device used)
  • Data structures used
  • Data types used
  • Order of data
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5
Q

What are preconditions?

A

Requirements which must be met before a program can be executed.

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6
Q

Where can preconditions be defined?

A

Within the code or within documentation.

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7
Q

Give an example where preconditions are required.

A

Stack functions:

  • Check that a stack is not empty when popping an element from a stack
  • Check that a stack is not full when pushing an element onto a stack

Factorial function
- The number passed to the function cannot be negative

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8
Q

State two advantages of including preconditions within the documentation accompanying a subroutine.

A
  • Reduces the length of the program
  • Reduces the complexity of the program
  • Saves time needed to debug and maintain a longer program
  • Makes subroutine more reusable
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9
Q

Define caching.

A

The process of storing instructions or values in cache memory after they have been used, as they may be used again.

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10
Q

How is caching used in storing web pages?

A

Web pages that a user frequently accessed are cached, so the next time one of these pages is accessed, content can be loaded without any delay.

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11
Q

What are the advantages of caching web pages?

A
  • Content can be loaded without delay
  • Images and text do not have to be downloaded again multiple times
  • Frees bandwidth for other tasks on a network
  • Less time is spent waiting
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12
Q

What is the name given to the technique in which instructions are fetched based on algorithms which predict which instructions are likely to soon be used?

A

Prefetching

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13
Q

Give a limitation of caching

A
  • Accuracy of the algorithms used
  • Effectiveness if algorithm in managing the cache
  • Size of the cache
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14
Q

Give three advantages of using reusable program components.

A
  • More reliable than new components, as they have already been tested.
  • As developing from scratch is not required, this saves time, money and resources.
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15
Q

Give two examples of reusable program components.

A
  • Abstract data structures eg. queues and stacks
  • Classes
  • Subroutines
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