2. Service Encounter Frameworks Flashcards

1
Q

Service Encounter

A
  • Period of time during which a consumer directly interacts with a service
  • Moment of truth
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2
Q

Design Brief

A

Conceptual framework for analysing service encounters to prevent dysfunctional encounters and promote good ones

  • Blueprinting
  • Dramaturgical approaches
  • Servicescape
  • Servuction
  • Customer Experience
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3
Q

Blueprinting

A
  • Service plan
  • visual representation of a service process
  • shows stages, timing, participants, feedback loops
  • operations-led approach
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4
Q

Dramaturgical Approaches

A
  • Services = performances
  • service production/ consumption is theatre
  • role playing, scripts, stage, costumes
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5
Q

Servicescape

A
  • Service layout

- comprises environment as perceived by customers including physical surroundings, ambience and processes

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6
Q

Servuction

A
  • Emphasises complex bundles of benefits created by consumers
  • Service encounter defined by customers
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7
Q

Service Experience Definition

A

Successful experiences are those that a customer finds unique, memorable and sustainable over time and would want to repeat and build upon and enthusiastically promote via WOM.

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8
Q

Technology Acceptance Model

A
  1. Perceived usefulness
  2. Perceived ease of use
  3. Attitude towards using
  4. Behavioural intention
  5. Actual behaviour
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9
Q

Push vs. Pull Distribution Strategies

A

Push: Service principal > sells to intermediaries > sell to customers
-often based on price/sales promotion
-push service down through channel
Pull: Service principal > send promotional messages to customers > demand products form intermediaries > demand products from service principal
-incentivising customer to create demand

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