2 Architectures Flashcards

1
Q

3 architectures

A
  • reactive architecture
  • deliberative architecture
  • hybrid architectures
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2
Q

reactive architecture

A

Focused on fast reactions to changes detected in the environment.

Every agent has very little intelligence, computing power and reasoning abilities. The union of a set of agents and the interaction between them allows the formation of highly complex, structured and efficient sytems.

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3
Q

reactive architecture

main characteristics

A

1 emergent functonality

  • Simple agents
  • Simple interaction
  • Complex behaviour patterns appear as a result of the dynamic interactions

2 task decomposition

  • agents composed of autonomous modules, each module manages a task
  • minimal low level communication between modules

3 raw data

  • basic data from sensors
  • no complex symbolic data management
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4
Q

reactive architecture

advantages

A
  • Simplicity of individual agents
  • Flexibility, adaptability
  • Ideal in very dynamic and unpredictable environments
  • Low computational cost
  • Avoiding complex planning/reasoning procedures
  • Avoiding continuous model update
  • Robustness against failure
  • No central planning component
  • Elegance
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5
Q

reactive architecture

limitations

A
  • Agents without environment models must have sufficient information available from local environment.
  • No long-term reasoning
  • Limited applicability
  • Difficult to make reactive agents that learn
  • optimized to specific environments
  • It is hard to engineer agents with large numbers of behaviours (dynamics of interactions become too complex to understand)
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6
Q

deliberative architecture

A

Focused on long-term planning of actions, centred on a set of basic goals.

  • Explicit representation of the environment (map)
  • Planning procedure that finds the minimal route between the current position and the destination

-> BDI model

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7
Q

deliberative architecture

main characteristics

A
  • Explicit symbolic model of the world
  • Decisions are made via logical reasoning, based on pattern matching and symbolic manipulation
  • Sense-plan-act problem-solving paradigm of classical AI planning systems
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8
Q

deliberative architecture

limitations

A
  • Dynamic world
  • Update symbolic world model
  • World changes while planning is being done
  • Representation language
  • Expressive enough to be useful in any domain
  • Limited enough to be computationally tractable
  • Classical planning. complete, optimal solutions
  • High computational cost.
  • Sometimes a sub-optimal low-cost fast reaction can be effective
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9
Q

hybrid architecture

A

Combining a reactive side and a deliberative side.

  • a deliberative one, containing a symbolic world model, which develops plans and makes decisions in the way proposed by symbolic AI
  • a reactive one, which is capable of reacting quickly to events without complex reasoning
  • > Ferguson Touringmachines
  • > Müller InteRRaP
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10
Q

deliberative architecture

limitations

A
  • Lack of general methodologies to guide the design process

- Very specific, application dependent

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11
Q

BDI model

A

Belief - Desire - Intention

  • beliefs: agents view of the environment
  • desires: follow from beliefs
  • goals: a subset of desires
  • intentions: a subset of the goals
  • plans: sequences of actions that are needed to archive the intentions, given its beliefs
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12
Q

Brooks

A

refutal of symbolic AI (key theses)

  • intelligent behaviour does not require explicit representations
  • intelligent behaviour does not require explicit abstract reasoning
  • intelligence is an emergent property

key ideas:

  • situatedness: real intelligence is in the world
  • embodiment: real intelligence requires a physical body
  • intelligence and emergence: intelligent behaviour arises out of interaction with its environment
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13
Q

Situated Automata

reactive

A
  • agents are specified in a rule-like language
  • this specifications is compiled to automation
  • reasoning is done offline
  • an agent is specified in terms of 2 componentes: perception (ruler) and action (gapps)
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