1.4.2 Data Structures Flashcards

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1
Q

Arrays and Lists

A

Array : Ordered, Finite set of elements of a single data type.
- Stored contiguously in memory
- Static - cannot change size of array at runtime (stored contiguously but memory reserved even if not used)
- Mutable - data can be changed
- Zero Indexed
- suited where size is known and single data type as easy access through indexes

Lists : Ordered, unfixed set of elements of variable data types.
- Stored non-contiguously in memory
- Dynamic - can change size of array at runtime (Memory not reserved but data spread out in memory (fragmented))
- Mutable - can change data
- good where size unknown and multiple data types

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2
Q

Records and Tuples

A

Record (Row in file) : Made up of fields that can be different data types relating to entity.

Tuples : Immutable (data can’t change), Static (size can’t change) Ordered set of values of any data type

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3
Q

Linked list

A

Linked List : Dynamic data structure used to store an ordered list not contiguously in memory.
- often used to store a dynamic queue where data can be added and removed.

Contains : Start Pointer to first item
- Nodes that have data and pointer field
- Pointer gives location / address of next node
- Linked List that contains free memory locations - add to when remove items.

To Add/Change/Delete Item in list - traverse list until find item/end, Change relevant pointer fields then Change relevant data fields.
And change free list pointer - stores free spaces as linked list - each point to next free space.

Advantages : Values can easily be added or removed - dynamic
Disadvantages : Wasted memory on pointers and removed values,
- Items cannot be directly accessed - must traverse to find : O(n)

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4
Q

Graphs

A

Graph : Abstract data structure that represents relationships between nodes.
- Abstracts real life scenarios e.g. Network
- Contains Vertices / Nodes connected by arcs / edges
- Can be Directed, Undirected or Weighted

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5
Q

Ways to Represent Graphs

A

Adjacency Matrix : Row and columns are nodes with connections as items.
Advantages : Easier to add nodes.
Disadvantages : Sparse graph with few connections leaves many cells empty - wastes memory.

Adjacency List : Nodes Stored alongside list of adjacent nodes.
Advantages : Space efficient - good for large sparse networks.
Disadvantages : Harder to add nodes.

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6
Q

Traversing Graphs

A

Depth First : Goes as far down as it can following child nodes and adding nodes to stack then when node is reached with no sub-nodes this node is visited and popped off of stack and then backtrack to previous node to follow other unvisited paths and repeat until no unvisited paths.
- Uses stack
- Less memory efficient
- Finds sooner if deeper in the tree
- Doesn’t always find best / Most efficient solution

Breadth First : Adds root node to queue then adds all nodes connected to back of queue - each time node is visited, its sub-nodes are added to the back of the queue, Nodes are visited in order added
to the queue.
- Uses Queue
- So Visits all nodes connecting to first node then all nodes connected to those nodes.
- finds sooner if higher up in tree
- more memory efficient

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7
Q

Stacks

A

Stack : Last in First out, abstract data structure.
- One Pointer that points to top of stack
- When removing item decrement pointer and check for underflow
- When adding item increment pointer and check for overflow
- Can be static or dynamic (Static more memory efficient if max size known)
- Used in interrupts and to reverse data input

Operations : push(item), pop(), sFull(), isEmpty()
Stack.pop()

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8
Q

Queues

A

Queue : First in First out, abstract data structure.
- Two Pointers : One to back of queue other to front (head and tail)
- Linear queue - array but as values removed addresses cannot be used again
- Circular queue - Once pointers equal max size of array they loop back to start - more memory efficient but harder to implement
- Queue used to pass data from one process to another or process orders where orders are processed in order they arrive.
- Check for under flow and overflow (tail> head for underflow or head = last index for overflow)

Operations : queue.Enqueue(item), Dequeue(), isFull(), isEmpty()

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9
Q

Trees

A

Tree : Form of graph - contains nodes and edges (branches) to sub-nodes, abstract data structure.
- Cannot contain cycles and unweighted and 1 directional.
- Root node at top and leaf node at bottom (no sub-nodes) - Hierarchical

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10
Q

Binary Tree

A

Binary Tree : Tree where each node has max of 2 children, Abstract data structure.
- Represented in 2D array with left pointer, data and right pointer

Binary search tree - easy to search through :
- If child node is less than parent it goes to left, if child node is greater it goes to right of parent.
- Divide and Conquer and (O(logn)) (O(n) worst case)

To delete nodes :
- Traverse tree until node found… compare against… bigger/smaller so go right/left - apply to question.
- Change relevant pointer of parent to null / pointer of child of node / pointer of next largest node.
- Add deleted node to free storage list

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11
Q

Traversing Binary Tree

A

Pre-order traversal:
Follows order – node, left subtree, right subtree

In-order traversal:
Follows order – left subtree, node, right subtree

Post-order traversal:
Follows order – left subtree, right subtree, node

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12
Q

Hash Tables and Hashing for Storage

A

Hash Table : Array coupled with hash algorithm that maps input to index by hashing.
- Result Generated by applying algorithm to value
- Enable direct access to location of record
- O(1) time complexity as doesn’t change as more items are added
- Hash table takes same time to search as more items are added
- Used where data needs constant lookup times (e.g. Cache)
- Can be used in database indexing

Collisions : If two inputs return same hash to resolve can store in next available location (Linear probing - search through one at a time)
- Or Store in overflow with a linked list - Location points to start of linked list and new item added to end of the linked list
- Collisions more likely as table gets larger

Hash function should have:
- Low collision rate
- Be quick to calculate

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13
Q

Depth First Traversal Describe

A

Depth first starts at the root
 …and goes all the way down one branch (left) to the bottom
 It stores which nodes it has visited / pushes nodes visited onto a
stack
 When it cannot go any further
 …It then backtracks/returns to the previous node
 And continues to backtrack until a node is reached with unvisited
children

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