1.2.4 Types of programming language Flashcards

You may prefer our related Brainscape-certified flashcards:
1
Q

What is a programming paradigm?

A

“To describe an example of a way of doing things.”​
Software written using programming languages.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Why do we need different programming paradigms?

A

-some problems are better suited to being solved using certain paradigm

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

What does Turing complete mean?

A

-Turing complete languages can solve all the problems that a computer is able to solve
-Most programming languages in most programming paradigms are said to be Turing complete

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Low level:
machine code

A

-programs directly in 1s and 0s
-least abstract

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Low level:
assembly language

A

-uses mnemonics
-one to one relationship
-written in assembly language and translated by an assembler

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

High level language:

A

-each instruction could be many lines of machine code
-HLL fit into two categories imperative and declarative

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

What are imperative languages?

A

-use statements that change a program’s state in the form of sequence, selection, iteration, etc
-procedural programming is a type of imperative programming
-OOP paradigms are a modern extension of the imperative programming

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

What are declarative languages?

A

-focus on whatthe program should accomplish

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Advantages of machine/assembly:

A

-Assembly has the same efficiency of execution as machine due to its one-to-one nature
-provides direct access to system features without having to go through a software interface -this improves the speed of the program

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

disadvantages of machine/assembly:

A

-code can be difficult to understand so it is hard to modify and maintain
-code can be tedious to write and very prone to bugs

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Features of procedural languages:

A

-focus on telling a computer exactly what to do by way of step-by-step instructions
-Blocks of code identifyset tasksthat need to be completed using procedures and functions
-need to be able to read, trace, amend and write this code

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Concepts of procedural languages:
(spec doesn’t specify)

A

-pre defined functions
-local/global variables
-parameter passing
-modularity
-procedures
-library

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

What is LMC?

A

-LMC is a conceptual computer often used in education theory and exams to help students learn, test and understand assembly language
-The instruction set contains 11 mnemonics

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

What are the 11 mnemonics?

A
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

What are the addressing methods? (4)

A

-direct
-indirect
-immediate
-indexed

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Why do we have different address methods?

A

-By utilizing different addressing modes, the operand can take on different meanings

17
Q

Direct addressing:

A

-The value in the address is a reference to the address in memory where the required value is located

18
Q

Indirect addressing:

A

-the value in the address part of the instruction is a reference to the address in memory where the required value is located
(use instruction to find address, use value to find next address = value found)

19
Q

Immediate addressing:

A

-the value in the address is actually the value to be used

20
Q

Indexed addressing:

A

-There is an index register (IR) that is set to 0
-The address of the
operand is determined by adding the operand to the index register

21
Q

What is object-oriented programming?

A

-attempts to capture or group
information, data and related functionality (code) into structured items
known as objects

22
Q

Classes vs objects:

A

-a class is a template of an object, containing methods and attributes
-an object is an instance of a class

23
Q

What is instantiation?

A

-The process of creating an object from a
class template

24
Q

What is a constructor?

A

-a special method within the class that runs when an object of that class type is created

-When the object is instantiated the constructor
method takes the values of the parameters passed into the object and sets its local attributes to their initial values

25
Q

What is inheritance?

A

-Inheritance is when a class takes on the methods and attributes of a
parent class
-The inheriting class may override some of these methods / attributes
-may have additional extra methods and attributes of its own

26
Q

What is encapsulation?

A

-When an attribute is made private (so it can’t be directly accessed or changed from
outside the class)
-Public methods are used to read / amend the attribute’s value

27
Q

Advantages of encapsulation:

A

-Reduces the chance of errors/inconsistences
-Ensures objects can only be changed in the way intended/ -Ensuring changes are
consistent with how the object should behave
-Protecting data/ Can’t be changed accidentally