1.2.1: Systems Software Flashcards

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1
Q

Operating systems

A
  • collection of programs working together to provide interface between user + computer
  • allow communication (user –> computer) –> perform certain low-level tasks –> management of memory + resources
  • windows, macOS –> iOS + Android
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2
Q

Features of OS

A
  • memory management (paging, segmentation, virtual memory)
  • resource management (scheduling)
  • file management (moving, editing, deleting files + folders)
  • I/O management (device drivers)
  • Interrupt management
  • Utility software (disk defragmentation, backup, formatting)
  • Security (firewall)
  • user interface
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3
Q

memory management

A
  • memory must be shared fairly between multiple programs + apps
  • when main memory isn’t large enough:
  • OS, determines + allocates length of processor time
  • paging, segmentation, virtual memory
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4
Q

Paging

A
  • memory is split into equal sized sections (pages)
  • programs made up of certain number of pages can be swapped between between main memory and hard disk
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5
Q

Segmentation

A
  • memory is split into logical sized divisions (segments)
  • vary in size
  • represent structure + logic flow of program
  • segments allocated to code –> conditional statements/loops
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6
Q

Virtual memory

A
  • uses sections of hard drive to act as RAM when space in main memory is enough to store programs used
  • sections of programs not used –> temporarily moved to virtual memory –> paging
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7
Q

Disk Thrashing

A
  • computer ‘freezes’ –> result of pages being swapped too frequently
  • progressively worse as virtual memory fills up
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8
Q

Interrupts

A
  • signals generated by software/hardware to show the processor a process needs attention
  • different interrupts, different priorities –> how urgent
  • stored in order of priority –> priority queue in interrupt register
  • OS makes sure interrupts are serviced fairly by ISR
  • printer signalling, peripherals signalling power failure
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9
Q

Interrupt service routine (ISR)

A
  • processor checks content of interrupt register at end of FDE cycle
  • if interrupt exits of higher priority, current content in special purpose registers in CPU –> transferred into a stack
  • processor responds with appropriate ISR loading into RAM
  • ISR has begun –> flag sent
  • interrupt queue checked for higher priority
  • repeated until all priority interrupts are serviced
  • contents of stack transferred back into registers in memory
  • FDE cycle resumes
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10
Q

Scheduling

A
  • ensures all sections of programs begin run are receiving a fair amount of processing time
  • this is achieved with scheduling algorithms
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11
Q

Pre-emptive

A
  • jobs made to start/ stop by OS
  • multilevel feedback queues, shortest time remaining, Round Robin
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12
Q

Non pre-emptive

A
  • once a jobs is started, it is left alone until completed
  • first come first serve, shortest job first
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13
Q

Round Robin

A
  • each job given a section of processor time (slice) –> allowed to execute
  • after job in queue has used 1st time slice, OS again grants each job an equal slice of processor time
  • continues until a job has finished –> then removed from queue
  • longer jobs take longer –> inefficiently split up into multiple cycles
  • doesn’t take into account job priority
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14
Q

first come, first served

A
  • job processed in chronological order
  • easy implementation
  • no priority of jobs
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15
Q

Multilevel feedback queues

A
  • uses multiple queues –> ordered in different priority
  • difficult to implement –> deciding which jobs to prioritise based on a combination of priorities
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16
Q

Shortest job first

A
  • stored in time required to complete
  • batch systems
  • requires processor to calculate process time
  • risk if shortest jobs keep getting added (starvation)
17
Q

Shortest remaining time

A
  • ordered in time left for completion
  • least time serviced first
  • risk of starvation
18
Q

Distributed OS

A
  • runs across multiple drivers –> load to be spread across multiple computer processors –> when task runs
19
Q

Embedded OS

A
  • perform small range of specific tasks.
  • limited to functionality, hard to update + consume less power than other OS
20
Q

Multi-tasking OS

A
  • allows user to carry out tasks seemingly simultaneously
  • done by time slicing between programs and applications
21
Q

Multi-user OS

A
  • uses 1 computer in a multiple-user system
  • Scheduling algorithm needed –> processing time shared fairly
22
Q

Real time OS

A
  • time critical computer systems –> perform task in time frame guaranteed
23
Q

BIOS

A
  • Basic Input Output System
  • 1st program run when computer is switched on
  • PC points to location of BIOS
24
Q

BIOS responsibilities

A
  • POST (power-on self test) all hardware connected correctly
  • Checking CPU clock, memory, processor
  • Testing for external memory
25
Q

Device drivers

A
  • computer programs allowing OS to interact with hardware
  • different drivers used for different device types + specific to OS installed
26
Q

Virtual memory

A
  • theoretical computers –> software implementation of computer system
  • provides environment + translator for intermediate code to run
  • protection from malware –> affected before main memory
  • running incompatible software