1.2 Storage and compression Flashcards

1
Q

RAM

A

Random access memory
Volatile
Very fast
Read/ write
Holds data and instructions currently in use- for example:
* current volume, video, channel, browser, OS

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2
Q

ROM

A

Read only memory
Holds BIOS
Located on motherboard
Slower than RAM
Non-volatile

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3
Q

RAM vs ROM

A

RAM volatile, ROM non-volatile.
RAM is read/write, ROM is read-onnly

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4
Q

Virtual memory

A

RAM almost or completely full
Data not currently being executed sent to a small portion of seconday storage allocated for virtual memory
RAM is filled with data which needs to be executed
Data is transferred back as needed

Slow

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5
Q

Need for secondary storage

A

Long term storage of programs and data that are currently not in use

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6
Q

Storage devices

A

Magnetic

Solid State

Optical

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7
Q

Magnetic

A

Capacity - High storage
Cost - Low per gigabyte
Speed - Moderate read/write access

Durability - Moving parts can get damaged if dropped
Portability - Heavy & bulky making them less convenient for transport
Reliability - Prone to mechanical failure
Noise - Loud (spinning disks)

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8
Q

Solid State

A

Durability - No moving parts
Portability - Small and no moving parts
Noise - Silent
Capacity - Medium/high storage
Speed - Very fast read/write access

Cost - Very high per gigabyte
Reliability - Limited read/write cycles

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9
Q

Optical

A

Cost - Very low per gigabyte
Durability - No moving parts
Portability - Small and no moving parts
Noise - Silent

Reliability - Prone to scratches
Speed - Very slow read/write access
Capacity - Very low

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10
Q

Hard Disk Drive

A

Magnetic

500GB - 8TB (consumer-grade)

Low cost per GB

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11
Q

SSD

A

Solid-State Drive (SSD)

Solid Stae

128GB - 2TB (consumer-grade)

High cost per GB

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12
Q

USB Flash drive

A

Solid State

8GB - 256GB (common sizes)

Moderate cost per GB

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13
Q

CD/ DVD/ Blu-Ray

A

Optical

CD: 700MB, DVD: 4.7GB - 9GB, Blu-ray: 25GB - 50GB

Low cost per disc

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14
Q

What is a character set

A

All of the characters which can be understood by a computer

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15
Q

ASCII

A

7 bit = 128 possible characters

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16
Q

Extended ASCII

A

8 bit = 256 possible characters

17
Q

ASCII/ extended ASCII limitations

A

ASCII cannot represent characters from languages other than English

ASCII does not include modern symbols or emojis common in today’s digital communication

18
Q

UNICODE

A

128 bits = 65,536 possible characters
It can represent more characters than ASCII.
It can support all common characters across the world.
It can represent special characters such as emoji’s.
Uses a lot more storage than ASCII

19
Q

BItmap

A

A bitmap image is made up of squares called pixels
A pixel is the smallest element of a bitmap image
Each pixel is stored as a binary code
Binary codes are unique to the colour in each pixel
A typical example of a bitmap image is a photograph

20
Q

Vectors

A

A vector image is created from mathematical equations and points
Only the mathematics used to create the image are stored
For example, to create a circle the data stored would be:
Centre point (x, y coordinates)
Radius
Typical examples of vector images are logos and clipart

21
Q

Resolution

A

Resolution is the total amount of pixels that make up a bitmap image
The resolution is calculated by multiplying the height and width of the image (in pixels)
In general, the higher the resolution the more detail in the image (higher quality)
Resolution can also refer to the total amount of pixels horizontally in a display, such as:

22
Q

Color depth

A

Colour depth is the number of bits stored per pixel in a bitmap image
The colour depth is dependent on the number of colours needed in the image
In general, the higher the colour depth the more detail in the image (higher quality)
In a black & white image the colour depth would be 1, meaning 1 bit is enough to create a unique binary code for each colour in the image (1=white, 0=black)

23
Q

Impact of higher color depth / resolution

A

As the resolution and/or colour depth increases, the bigger the size of the file becomes on secondary storage
The higher the resolution, the more pixels are in the image, the more bits are stored
The higher the colour depth, the more bits per pixel are stored

24
Q

Metadata

A

Data about data
* Author - Who created the image?
* Date/Time - When and what time was the image created/taken?
* Location - Where was the image taken?
* Width & height of the image (resolution)
* Colour depth

25
How is sound stored
Sound is analogue but needds to be digital (A2D conversion) The amplitude of a sound wave is measured at set intervals every second (sample rate in Hz)
26
CD sample rate
44.1kHz
27
What is compression
Compression is reducing the the size of a file so that it takes up less space on secondary storage MInimises file transfer time
28
Lossy compression
Lossy compression is when data is lost in order to reduce the size on secondary storage Lossy compression is irreversible Lossy can greatly reduce the size of a file but at the expense of losing quality Lossy is only suitable for data where reducing quality is acceptable, for example images, video and sound In photographs, lossy compression will try to group similar colours together, reducing the amount of colours in the image without compromising the overall quality of the image
29
Lossless compression
Lossless compression is when data is encoded in order to reduce the size on secondary storage Lossless compression is reversible, the file can be returned to its original state Lossless can reduce the size of a file but not as dramatically as lossy Lossless can be used on all data but is more suitable for data where a loss in quality is unacceptable, for example documents In a document, lossless compression uses algorithms to analyse the contents looking for patterns and repetition. For example, repeating characters are replaced with a single character and the number of occurrences in the document (“EEEEE” becomes “E5”)