12 Principles of Animation Flashcards

1
Q

List the 12 Principles of Animation

A
  1. Squash and Stretch
  2. Anticipation
  3. Staging
  4. Straight Ahead/Pose to Pose
  5. Follow Through & Overlapping Action
  6. Slow In & Slow Out
  7. Arcs
  8. Secondary Action
  9. Timing
  10. Exaggeration
  11. Solid Drawing
  12. Appeal
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2
Q

Explain Squash and Stretch

A

By using squash and stretch, it emphasis speed momentum, weight and mass

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3
Q

Explain Anticipation

A

When a character prepares for an action to give the audience a clue as to what is happening next and make the action seem more realisitc (Wind up before running)

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4
Q

Explain Staging

A

Making an idea completely obvious and clear, the composer controls what the viewer’s eye focuses on through staging.

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5
Q

Explain Pose to Pose

A

Where you draw the beginning and the end of each main pose and go back later to fill in gaps

-Good to see how the animation will go

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6
Q

Explain Straight ahead

A

When you draw each frame as you go

-Good for unpredictable thing e.g. fire

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7
Q

Describe Follow Through

A

Refers to the way parts of the body continue to move after the body is stopped

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8
Q

Describe Overlapping Action

A

The offset between the timing of the main body an its other parts

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9
Q

Describe Drag

A

Describes the technique of delaying the movement of body parts in relation to the main body

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10
Q

Describe Slow in, Slow Out

A

Refers to how all movement starts slowly and builds speed

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11
Q

Explain Arcs

A
  • Arcs make movements feel smoother and less mechanical
  • Most objects move in an arc, e.g. tennis ball going over the net
  • Applies to body parts
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12
Q

Describe Secondary Action

A

Gestures that support the main action to add more dimension to the character animation E.g. a tear is added to emphasis the effect of being sad

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13
Q

Explain Timing

A

The more frames = slow, the less frames = faster

The amount of frames inbetween a drawing can determine the meaning of a drawing

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14
Q

What is Exaggeration used for?

A

Exaggeration is used to increase the amount of impact an expression or action has on the viewer

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15
Q

What is solid drawing?

A

Refers to making sure that drawings feel like they are in 3 dimensional space with volume, weight and balance.

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16
Q

What is Appeal?

A

Characters of drawings should always be appealing to look at. This doesn’t mean good looking, it can also mean intresting