1.2: Online & Blended Learning Flashcards

1
Q

What is blended learning?

A

teaching approach where both traditional face-to-face instructional time and online computer-mediated activities are integrated

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2
Q

What are the 6 blended learning models?

A
  1. Flex
  2. Face-to-Face
  3. Rotation
  4. Online Driver
  5. Self-blend
  6. Flipped classroom
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3
Q

Describe the face-to-face model

A
  • closely resembles a traditional classroom structure.
  • bulk of the learning happens in person, with online resources used for supplemental activities or targeted instruction for students who need extra help or are ahead of the curve.
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4
Q

Describe the self-blend model

A
  • empowers students to take charge of their online learning alongside traditional classroom instruction
  • students take the initiative
  • students choose and explore online courses or resources that complement their classroom learning.
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5
Q

Describe the rotation model

A
  • stations with different learning activities. Students rotate through these stations throughout the designated learning block.
  • Stations can include online learning activities, teacher-led instruction, group work, or independent practice.
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6
Q

Describe the flex model

A
  • often used for students who need extra support or have scheduling challenges.
  • emphasizes online content delivery, allowing students to learn at their own pace and attend class for focused instruction or group activities.
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7
Q

Describe online driver model

A
  • Students acquire most of the knowledge and complete the majority of their coursework online.
  • class time for clarification, projects, presentations, and assessments.
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8
Q

Describe flipped classroom model

A
  • delivers instructional content, such as videos or readings, online, freeing up class time for more interactive activities like lab activities, problem-solving, group work, and discussions.
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9
Q

Which system was pivotal for contributions to the world in other ways, especially in the electronic field?

A

PLATO - Don Bitzer

Innovations came out: first pixel display, touch screen overlays online forums, email, instant messaging

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10
Q

What was the most important thing to come out of PLATO?

A

Learning management system
- Milestone for teaching from the computer

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11
Q

What are Skinner’s key ideas that influenced the design of many teaching machines?

A
  1. Immediate knowledge:

leads to learning correct behaviour (efficient approach)

  1. Motivating effect:

quick feedback lessens anxiety
- move at your own pace
- follows program in small steps (programming instruction)

  1. Mastery learning:

complete prereq knowledge to move onto new step

  • results = average student learning faster
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12
Q

What are the 4 main areas that play a roll in learning?

A
  1. The brain
  2. Environment / surrounding stimuli
  3. Associations
    - help manage complex info
  4. Occurs in social and cultural context
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13
Q

What are the 12 brain/mind natural learning principles?

A
  1. All learning engages the physiology
  2. Brain/mind is social
  3. Search for meaning is innate
  4. Search for meaning occurs through patterning
  5. Emotions are critical to patterning
  6. The brain/mind processes parts and wholes simultaneously
  7. Learning involves both focused attention and peripheral perception
  8. Learning is both conscious and unconscious
  9. Two approaches to memory:
    1. rote learning (taxon memory)
    2. spatial (autobiographical) memory
  10. Learning is developmental
  11. Complex learning is enhanced by challenge and inhibited by threat associated with helplessness and/or fatigue
  12. Brain is uniquely organised
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