1.2 Memory and Storage Flashcards

1
Q

The need for Primary Storage

A

When the computer is on, the operating system and any utilities and data required to run the computer are stored in primary memory.
When a program is loaded to a computer it, and any data it uses, are also stored in primary memory.

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2
Q

The Difference between RAM and ROM

A

ROM is non-volatile whereas RAM is volatile
Content of ROM cannot usually be changed whereas the content of RAM can be changed

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3
Q

Purpose of ROM in a Computer System

A
  • Provides storage for data and instructions for starting up and initialising the computer
  • It is Read-Only memory because the computer cannot overwrite its content
  • Information stored on ROM is usually programmed by the manufacturer
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4
Q

Purpose of RAM in a Computer System

A
  • RAM is the main memory in a computer
  • RAM holds the operating system, applications, and data currently in use by the computer
  • The CPU can access RAM very quickly and access times are much faster than those for secondary storage e.g. hard disk
  • The more RAM in a computer, the more programs, and data it can keep available
  • Data is transferred from secondary storage, to RAM, to Cache, to the CPU
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5
Q

Virtual Memory

A

Part of the hard disk used as a temporary store for some of the data in main memory

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6
Q

Flash Memory

A

Solid-state memory and is used in portable or removable devices to store data
It is faster than a magnetic hard disk but slower than RAM

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7
Q

The Need for Secondary Storage

A

To store data once the computer is turned off/non-volatile storage

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8
Q

Optical Storage

A
  • Ideal for distributing data
  • Low cost
  • Robust
  • Ideal for archive storage
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9
Q

Magnetic Storage

A
  • Large storage capacity
  • Cost to purchase is low
  • Compact in size
  • Reliable method of storage
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10
Q

Solid State Storage

A
  • Large storage capacity
  • Durable/Robust
  • Fast data access
  • Cost to purchase is low
  • Runs quietly
  • Produces little heat
  • Uses little energy
  • Compact/Lightweight
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11
Q

Bit

A

Smallest unit of data measurement
0 or 1

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12
Q

Nibble

A

4 bits
Can represent 16 unique values

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13
Q

Byte

A

8 bits

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14
Q

Kilobyte

A

1024 bytes

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15
Q

Megabyte

A

1024 kilobytes

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16
Q

Gigabyte

A

1024 megabytes

17
Q

Terabyte

A

1024 gigabytes

18
Q

Petabyte

A

1024 terabytes

19
Q

Character Sets

A

All the different characters a computer can represent

20
Q

ASCII

A

An 8 bit character set.
Can represent a maximum of 256 different characters - not enough for all the international languages

21
Q

Unicode

A

Uses 16 bits per character so it can represent all the characters in most international languages

22
Q

Representing Images as a Series of Pixels

A

Each colour has a unique binary code
A bitmap is made of pixels

23
Q

Metadata

A

Can store file information on image height, width, colour, date, Geolocation, File size, File type, Compression Type and Creator

24
Q

The Effect of Colour Depth and Resolution on the Quality of an Image

A

The number of bits used to store each pixel in an image dictates how many colours an image can contain.
The number of bits per pixel is referred to as the colour depth
If the colour depth is increased, more bits are used to represent each pixel and the overall size of the image will increase.

25
Q

The Effect of Colour Depth and Resolution on the Size of an Image File

A

The higher the colour depth (number of colours), the higher the quality of the image which will increase the number of pixels needed to represent the image.
The greater the number of pixels, the sharper the image will be and the larger the file size of the image will be.

26
Q

How Sound can be Sampled and Stored in Digital Form

A

Analogue sound wave is sampled
Amplitude is measured at regular intervals
Each sample is stored as a binary number
The binary number for each sample is stored sequentially

27
Q

Sample Rate

A

The sample rate is the number of times the amplitude is recorded per second

28
Q

The Effect of Sample Rate, Duration and Bit Depth on Playback Quality

A

The smaller the bit depth the smaller the range of sounds recorded

29
Q

The Effect of Sample Rate, Duration and Bit Depth on the Size of a Sound File

A

The sample rate is the frequency with which you record the amplitude of sound, usually measured in Hertz.
The more frequently the sound is sampled, the better the quality of the playback.

30
Q

The Need for Compression

A

Reduces file size
Ensures files take up less space on a server
Faster upload speeds to a server
Faster download speeds for users
Uses less bandwidth to transmit data

31
Q

Lossy Compression

A

Will reduce the file size by a large amount
Will remove data that is not noticeable/the changes will allow for further reduction without the user noticing
Text files cannot be compressed with lossy
Data is permanently lost with lossy compression

32
Q

Lossless Compression

A

Files are compressed by not data is lost
Essential for text and data files
Used to compress files
WinZip is a common utility software that uses lossless compression