10_SD_terms Flashcards
To introduce formal software development knowledge through 'IFM' BYOB-based activities.
a collection of pixels with a set of properties for display on the stage
sprite
techniques used to move a sprite around the screen area known as the stage
navigation
techniques used inform the program that two sprites are at the same set of screen coordinates
collision detection
type of programming language where code is executed in response to events triggered by the user
event driven
a name for a memory location used to hold a value
variable
a technique whereby one object can send a message to another object, eg to tell that object to carry out code
message passing
a test is made; if the test is true a specific action will be carried out
condition
commands which will change the order in which lines of code are executed
control structure
part of the programming environment where the programmer enters and edits their code
text editor
this type of graphic is built up out of individual pixels at a specified resolution
bitmap graphics