10. XR, VUI & Persuasive Technology Flashcards

1
Q

What is XR?

A

XR is extended reality and encompasses:

Augmented reality (AR)
Mixed reality (MR)
Virtual reality (VR)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

What is augmented reality (AR)?

A

Physical world is overlaid with digital elements

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

What is virtual reality (VR)?

A

A simulated, immersive experience. The physical world is blocked out

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

What is mixed reality (MR)?

A

Combines the physical world with digital elements, the user can interact with both

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

What are the degrees of freedom (DoF) within VR?

A

VR headsets offer different degrees of freedom (DoF)

3DoF - Users can rotate their heads
left / right, up / down, side to side

6DoF - Above + Users can also move forwards / backwards, side to side, and up / down

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

What is a body-locked interface?

A

Moves with the user as they walk around.

Maintains a fixed position relative to the user’s body or head

Ideal for displaying information or controls that are persistent or wouldn’t seem appropriate for the environment eg a menu that is always visible in the corner of user’s vision

Designed to be discreet / appear on demand to avoid disrupting the immersion

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

What is a world-locked interface?

A

Independent of user movement, does not move with the user

Can mimic the real world. Users can interact with it as if they were physical objects

More realistic and - Ideal for creating a sense of presence and immersion—

Useful where spatial awareness and natural movement are important

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

What are the 3 illusions of VR? (Mel Slater)

A

To successfully immerse users within a VR experience, design for:

Place illusion (PI) - Users need to believe they have been transported somewhere else

Plausibility illusion (Psi) - Users need to consistently believe the virtual environment is behaving in a realistic way. (Can easily be broken)

Embodiment Illusion - Users need to believe that the virtual body they are inhabiting belongs to them

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

How can we design for the Place illusion (PI) in VR? (2)

A

Realistic - Natural movement, vision, sound, touch…

Technology can help - use high
quality display, high frame rate, hardware to create sound, simulate touch

Examples: Change in sound, when the user moves closer to something

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

How can we design for Plausibility illusion (Psi) in VR? (2)

A

Responsive - Environment responds to the user in a way that makes sense

Consistency - Designing for consistency with the real world can help make the simulation seem more plausible

Examples: A glass breaking when it’s dropped; Characters in the world
making eye contact

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

How can we design for the Embodiment illusion in VR? (4)

A

Physicalities - Movements, appearance, position, texture etc align with the user’s body

Self location - Sense of being inside the body

Agency - User can control the virtual body

Interaction - User can interact with items in the virtual world in the virtual body

Examples: Avatar body reflected in a virtual mirror; Real-world hand gestures reflected by the virtual body

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

What is a voice user interface (VUI)?

A

User interacts with the system by talking, and the system (usually) responds with speech output

Examples: Siri, Google Assistant, Alexa

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

What are some advantages of voice user interfaces? (VUI’s) (7)

A

Accessibility - Make systems accessible for people with some disabilities

Speed/efficiency (in some cases) - Speech may be faster than typing

Language - Can use natural language

Human - Potential to create more ‘human’ interaction

Intuitive - More natural and intuitive for some users

Multitasking

Hands-free operation

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

What are some disadvantages of voice user interfaces? (VUI’s) (4)

A

Accuracy - e.g. understanding accents

Public spaces - Difficulty in noisy environments.

Privacy concerns - Sensitive subjects and ‘Always listening’.

Cognitive effort - Have to rely on memory on how to use, what to say to activate certain commands

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

What are some design principles for voice interfaces? (5)

A

Minimise steps

Concise

Avoid “commands”

Reflect an identity

Handle errors

Leverage context

Feedback

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

What is “persuasive technology”?

A

Persuasive technology is created to intentionally change a user’s attitudes or behaviours in a certain way

17
Q

What is the Fogg Behaviour Model (FBM)?

A

The model asserts that in order for a user to perform an intended behaviour, these 3 conditions must be satisfied at the same time:

Motivation - The user must be sufficiently motivated e.g. by hope/ fear, pleasure/ pain

Ability - The user must have the ability to perform the behaviour e.g. time, money, effort

Trigger - The user must be triggered to perform the behaviour e.g. spark, signal

18
Q

What are some interaction techniques to “persuade”? (6)

A

Pop-up ads (trigger)

Reminders/ Notifications (trigger/ motivation)

Recommendations (trigger, ability, motivation)

Amazon 1-click (trigger, ability, motivation)

Instagram’s infinite scroll (trigger, ability, motivation)

Netflix Autoplay (trigger, ability, motivation)

19
Q

What are the Persuasive System Design (PSD) principles?

A

Design principles for persuasive system content and functionality.

There are 4 categories:
Primary task support
Dialogue support
System credibility support
Social support