1. Marketing Flashcards

1
Q

Marketing 1

A

The process by which companies engage customers, build strong customer relationships, and create customer value in order to capture value from customers in return.

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2
Q

Marketing 2

A

The process of planing and executing the conception, pricing, promoting, and distribution of ideas, goods and services to create exchanges that satisfy individual and organizational objectives.

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3
Q

The Marketing Process

A

Understand the marketplace and customer needs and wants, Design a customer value-driven marketing strategy, Construct an integrated marketing program that delivers superior value, Engage customers, build profitable relationships, and create customer delight, Capture value from customers in return

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4
Q

Needs

A

The basic neccessities

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5
Q

Wants

A

The form human needs take as they are shaped by culture and individual personality.

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6
Q

Demands

A

Human wants that are backed by buying power.

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7
Q

Market offerings

A

Some combination of products, services, info, and experiences offered to a market to satisfy a need or want.

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8
Q

Marketing myopia

A

The mistake of paying more attention to the specific products a company offers than to the benefits and experiences produced by these products.

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9
Q

Exchange

A

The act of obtaining a desired objects from someone by offering something in return.

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10
Q

Market

A

The set of all actual and potential buyers of a product or service.

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11
Q

The core customer and marketplace concepts

A

Needs, wnats and demands; Market offerings; value and satisfaction; exchange and relationships; markets

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12
Q

Marketing management

A

The art and science of choosing target market and building profitable relationships with them.

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13
Q

Production concept

A

The idea that customers will favor products that are available and highly affordable; therefore, the organization should focus on improving production and distribution efficiency.

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14
Q

Product concept

A

The idea that consumers will favor products that offer the most quality, performance, and features; therefore, the organization should devote its energy to making continious product improvements.

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15
Q

Selling concepts

A

The idea that consumers will not buy enough of the firm’s products unless the firm undertakes a large-scale selling and promotion effort.

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16
Q

Marketing concept

A

A philosophy in which achieving organizational goals, depend on knowing the needs and wants of target markets and delivering the desired satisfactions better than competitors do.

17
Q

Societal marketing concept

A

The idea that a company’s marketing decisions should consider customers’ wants, the company’s requirements, consumers’ long-run interests, and society’s long-run interests.

18
Q

Customer relationship management

A

The overall process of building and maintaining profitable customer relationships by delivering superior customer value and satisfaction.

19
Q

Customer-percieved value

A

The customer’s evaluation of the difference between all the benefits and all the costs of a marketing offer relative to those of competing offer.

20
Q

Customer satisfaction

A

The extent to which a product’s percieved performance matches a buyer’s expectations.

21
Q

Customer-engagement marketing

A

Making the brand a meaningful part of consumers’ conversations and lives by fostering direct and continuous customer involvement in shaping brand conversations, experiences, and community.

22
Q

Consumer-generated marketing

A

Brand exchanges created by consumers themselves both invited and uninvited— by which consumers are playing an increasing role in shaping their own brand experiences and those of other consumers.

23
Q

Partner relationship management

A

Working closely with partners in other company departments and outside the company to jointly bring greater value to customers.

24
Q

Digital and social media marketing

A

Using digital marketing tools such as websites, social media, mobile apps and ads, online video, email, and blogs to engage consumers anywhere, at any time, via their digital devices.