1 - Introduction (L1; Gentile & Sesma; Subrahmanyam & Smahel) Flashcards
Definition Culture (HC)
A group’s distinctive way of life, including its beliefs and values, its customs, and its art and technologies.
Groups are based on… (HC)
geographic characteristics (e.g. country), social (e.g. political view, SES, interests), temporal (e.g. boomers, age and time).
What is youth culture? (HC)
- Shared beliefs, behaviors, practices, and values of young people within a particular society of subculture
- The ways in which individuals express themselves, interact with one another, and distinguish themselves from older generations
- Youth culture is dynamic and can vary significantly across time and place, reflecting the cultural, social, and historical context in which is emerges
What are key aspects of youth culture? (HC)
Fashion and style, music, language, social activities, values and ideals and media and technology.
What is digital media? (HC)
Everything thats not face to face and a way to spread information.
What is social media? (HC)
Web based sharing, following and collaborating.
What is the Social presence theory? (HC)
This is disruptive: you dont have sense of someone really being there. Sense of being together is lower in digital media.
What is the Social information processing theory? (HC)
Middle of disrupted/enriched, depends on receiver and how they process information. Communicators interpersonal needs prompts them to try their best. Not especially a social media theory, but general theory.
What is the Channel expansion theory? (HC)
Enriched. Users with experience will strive to develop necessary skills. Can help to make communication richer.
What is the Uses & gratification theory? (HC)
People pick the media they consume because they expect to get something enjoyable or satisfying from it. In simpler terms, when we decide to watch a movie, read a book, or use social media, we do it because we anticipate some form of fulfillment or satisfaction from that choice.
According to the Uses and gratification theory there are specific needs that individuals seek to fulfill thruogh media consumption. What are those four things? (HC)
Surveillance of the Environment: Using media to stay informed about what’s happening in the world or their surroundings.
Affective Need: Seeking emotional satisfaction or fulfillment through media, like finding comfort, joy, or empathy.
Transmission of Social Heritage: Using media as a means to pass on or receive cultural and societal values, traditions, or knowledge.
Entertainment: Consuming media for enjoyment, relaxation, or pleasure.
What is the developmental tasks approach? (HC)
Developmental tasks/challenges need to be fulfilled. Normative approach what we expect adolescents to do and develop. Basic idea is that hierarchic lists of tasks, met through biological or social development. Depends on age of the child.
What is the risk and resilience approach? (HC)
Differential life experiences among children. Differences between youth. Basic idea is that risk and protective factors explain differences between children, its a cumulative risk model.
How can you apply the snowball effect to the risk and resilience approach? (HC)
The more risk factors, e.g. growing up in an antisocial environment, the more at risk you are.
Explain ecological model Bronfenbrenner (HC)
Micro is immediate environment such as family, peers, classroom (how do parents monitor and regulate their children’s media use; tracking screentime, keeping media outside of the bedroom?) Exo is mass media, school, policy, community (is school offering classes on online safety and social media policies such as banning the smartphone from the classroom?). Macro is society, economics, culture, nationality (what do we believe and value regarding social media. Is it entertainment, or dangerous?).
What are the four aspects that makes social media interconnected but not identical? (HC)
- Anonymity can be different, more extreme forms of behavior, e.g. cyberbullying.
- Creativity can be playing around, discovering who you are. 3. Asynchrony is communication at your convenience, breaking time and space constraints.
- Controllability is the ability to decide what information to share or omit.
What are two key elements in identity formation? (HC)
Explanations and commitment.
Defintion Self image (HC)
How young people perceive themselves.
Definition Self-esteem (HC)
The ability to appreciate the self image.
What is the Goffman’s model of self-presentation? (HC)
You have a front stage, where you think about how people want to perceive me the way I want to, e.g. Insta uploads. And you have backstage where you can express yourself, e.g. instant messaging. Its more relaxed. Offline backstage is chilling in your pyjama, offline frontstage is me being at the university.
What is the article of Gentile & Sesma about? (G&S)
About common beliefs regarding media effects, and how these beliefs may actually hamper a fuller comprehension of how various media influence youth.
What are the seven myths about media effects? (G&S)
- Media effects are simple and direct
- The effects of media violence are severe
- Media effects are obvious
- Violent media affect everyone in the same way
- Causality means “necessary and sufficient”
- Causality means immediacy
- Effects must be “big” to be important
Explain the myth “Media effects are simple and direct” (G&S)
People think media influences are clear and straightforward, but they’re often subtle and build up over time, like the impact of advertisements.
Media effects are cumulative and subtle. We are probably failing to notice the strongest and most powerful media influences, e.g. advertisements.
Explain the myth “The effects of media violence are severe” (G&S)
Sometimes people believe that although they’ve never done anything violent themselves, they see others doing violent things in the media. However, the issue here is that they link what they see in the media to actual violent act. The biggest impact of violent media is general lack of respect for our culture what can lead to mistreatment of between people.
Explain the myth “Media effects are obvious” (G&S)
Some people believe that if there isn’t a clear and direct connection between violent media and actual violent behavior, then there’s no effect from the media at all. But the truth is, the impact of violent media isn’t always straightforward or immediate. It tends to be indirect, not so easy to spot right away, and builds up over time. Many argue that blaming violent behavior solely on media is too simplistic. When we expect the effects to be obvious, we might miss seeing the more subtle but widespread ways that media influences us.
Explain the myth “Violent media affect everyone in the same way” (G&S)
People think media violence is unidimensional (=everyone must be affected by becoming more aggressive and violent). This is not the only effect: aggressor, victim, bystander, appetite effects.