04 - Transformations and Homogeneous Coordinates Flashcards
What are the “Transformation Groups” (5)
- Euclidean Maps
- Similarity Transformations
- Linear Maps
- Affine Transformations
- Projective Transformations
What are “Euclidean Maps” + examples (3)
- preserve distances
- preserve volume
- preserve angles
- identity
- rotation
- translation
What are “Similarity Transformations” + examples (4)
- preserve angles
- identity
- rotation
- translation
- isotropic scaling
What are “Linear Maps” + examples (6)
- can be achieved by matrix multiplication
- linear map of sum of two elements -> distributable ( T(p + q) = T(p) + T(q) )
- scalar can be outside ( T(ap) = a * T(p) )
- identity
- rotation
- isotropic scaling
- scaling
- mirroring
- shearing
What are “Affine Transformations” + examples (7)
- parallel lines are preserved
- identity
- rotation
- translation
- isotropic scaling
- scaling
- mirroring
- shearing
What are “Projective Transformations” + examples (7)
- straight lines are mapped to straight lines
- identity
- rotation
- translation
- isotropic scaling
- scaling
- mirroring
- shearing
What does a “Scaling” matrix look like
sx 0
0 sy
if sx = sy => isotropic
What does a “Shearing” matrix look like
1 s
0 1
=> horizontal shear
1 0
s 1
=> vertical shear
What does a “Rotation” matrix look like
cos𝜙 -sin𝜙
sin𝜙 cos𝜙
=> 𝜙 counterclockwise angle
What does a “Mirroring” matrix look like
-1 0
0 1
=> x-axis mirroring
1 0
0 -1
=> y-axis mirroring
What are “Compound Transformations”
- multiple transformations
- matrix multiplication
p’ = CBAp => right to left transformations
How can one “Change Between Coordinate Systems”
- INTO coordinate system u, v
ux uy
vx vy
Ruv * pxy = puv - FROM coordinate system u, v
ux vx
uy vy
=> transpose of before
Ruv^T * puv = pxy
What are the “Rotation Matrices for 3D”
Rx(𝜙)
1 0 0
0 cos𝜙 -sin𝜙
0 sin𝜙 cos𝜙
Ry(𝜙)
cos𝜙 0 sin𝜙
0 1 0
-sin𝜙 0 cos𝜙
Rz(𝜙)
cos𝜙 -sin𝜙 0
sin𝜙 cos𝜙 0
0 0 1
What is the principle of “Euler Rotations”
- rotation represented by 3 rotations about principle axis
- z, x, z
- z, y, z
- x, y, z
What are “Affine Mappings”? What are the properties (4)?
- combination of linear transformation and translation
+> x -> Ax + b - straight lines mapped to straight lines
- parallel lines stay parallel
- preservation of division ratio
- NO preservation of angles