01 - Introduction Flashcards
1
Q
What parts are included in the 3 stages of the “graphics pipeline”
A
1.
- curves
- faces
- volumes
- lighting
2.
- points
- polygons
- normals
- colors
3.
- pixel
- RGBA
2
Q
What are the inputs of the “graphics pipeline” (3)
A
- modeling (triangles)
- animation (how things move)
- visualization (semantic information)
3
Q
What’s the “uncanny valley”
A
- describes the dip in acceptance of computer-generated figures
- at the beginning -> unrealistic / acceptance (knowing it’s fake)
- in the middle -> somewhat realistic / very low acceptance
- at the end -> very realistic / high acceptance
4
Q
Why aren’t models done with tetrahedrons (pros / cons)_
A
Pro:
- cutting with interior
- semitransparent effect
- subsurface light scattering
Cons:
- very expensive
- interior rarely needed
5
Q
How does the procedural generation of objects work
A
- subdivide surface(s)
- move new vertices randomly
- repeat
6
Q
What is a Gonioreflectometer? What is it used for? How does it work?
A
- measures reflective properties of an object
- works via a light source and a camera
- rotates in every direction
- depending on sampling size millions of captures