01 - Introduction Flashcards

1
Q

What parts are included in the 3 stages of the “graphics pipeline”

A

1.
- curves
- faces
- volumes
- lighting

2.
- points
- polygons
- normals
- colors

3.
- pixel
- RGBA

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2
Q

What are the inputs of the “graphics pipeline” (3)

A
  • modeling (triangles)
  • animation (how things move)
  • visualization (semantic information)
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3
Q

What’s the “uncanny valley”

A
  • describes the dip in acceptance of computer-generated figures
  • at the beginning -> unrealistic / acceptance (knowing it’s fake)
  • in the middle -> somewhat realistic / very low acceptance
  • at the end -> very realistic / high acceptance
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4
Q

Why aren’t models done with tetrahedrons (pros / cons)_

A

Pro:
- cutting with interior
- semitransparent effect
- subsurface light scattering

Cons:
- very expensive
- interior rarely needed

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5
Q

How does the procedural generation of objects work

A
  1. subdivide surface(s)
  2. move new vertices randomly
  3. repeat
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6
Q

What is a Gonioreflectometer? What is it used for? How does it work?

A
  • measures reflective properties of an object
  • works via a light source and a camera
  • rotates in every direction
  • depending on sampling size millions of captures
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