Year 1 Semester 3 Flashcards

Learn all theories and creators.

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1
Q

Hostile Aggression

A

An act of aggression with intent to cause harm or injury.

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2
Q

Instrumental Aggression

A

An act of aggression to achieve something, eg. In competitive scenarios.

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3
Q

Creator of Social Learning Theory?

A

Bandura

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4
Q

Social Learning Theory

A

Aggression learnt through indirect observational learning and process of imitation.
Attention - pay attention to act and aggressor
Retention - Remember act and aggressor
Production - Able to reproduce act
Motivation - Positive reinforcement
Self efficacy - believe in one’s self to attain a goal.
Most prominent in family members

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5
Q

Aggressive Cue Theory

A

Frustration increases arousal rather than leading to direct aggression.
It is the arousal which produces an aggressive response.
Increasing arousal itself is insufficient to lead directly to aggressive behaviour unless there were CUES in ENVIRONEMT.

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6
Q

General Aggression Model (GAM)

A
Input Variables (averse experiance) eg. Frustration, provocation, heat.
Situational Cues (guns, TV violence)
Individual Differences (hostility, empathy, attitudes)

Higher Order Thinking (interpretations, other motives)

Aggression!

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7
Q

Motivational Need Theory Creator?

A

McClelland

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8
Q

Motivational Need Theory

A

1 of 3 driving motivators:
Achievement - accomplish goals
Affiliation - want to be liked and belong
Power - control and influence others

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9
Q

Attribution Theory Creator?

A

Bernard Weiner

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10
Q

Attribution Theory

A

Attempts to explain cause of events

  1. Behaviour must be observed/perceived
  2. Behaviour determined to be intentional
  3. Behaviour attributed to internal/external causes

3 Causal Dimensions:
Locus of Control - (internal vs external)
Stability (Do causes change over time?)
Controlability (controlled causes eg skills vs uncontrolled causes eg. luck, others.

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11
Q

Achievement Goal Theory Creator?

A

Ames/Nicholls

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12
Q

Achievement Goal Theory

A

Based aims that individuals target in evaluative settings (sport)

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13
Q

Task Orientated

A

Primary goal being to learn and master task for one’s own sake.

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14
Q

Performance Orientated

A

Reflects competence perception relative to performance of others

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15
Q

Competence Motivation Theory

A

Conceptual framework designed to explain individuals motivation to participate, persist and work hard in any particular achievement context.
Individuals are attracted to participation in activities of which they feel competent/capable of.

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