YDKJS Up and Going Flashcards

1
Q

How do you quickly retrieve input in a browser popup?

A

const answer = prompt('Type answer');

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2
Q

What are objects?

A

Values that hold other values at specific named locations called properties.

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3
Q

A block is…

A

one or more statements wrapped inside a curly-brace pair {...}

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4
Q

An iteration is..

A

each time a loop block executes.

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5
Q

You can stop a loop with..

A

the break statement

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6
Q

Each function gets its own..

A

scope

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7
Q

Lexical scope rules say that one scope can access variables of…

A

…either that scope or any scope outside (not inside) it

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8
Q

The built-in types are…

A

6 primitives:

  • string
  • number
  • boolean
  • null
  • undefined
  • symbol (new in ES6)

and object

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9
Q

Use ____ to tell you the type of a value currently in variable

A

typeof variable

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10
Q

Variables can get to the undefined state from…

A
  • functions that have no return value
  • the void operator
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11
Q

typeof returns

A
  • function type, a subtype of object
  • implying it can have properties, although this won’t be used often
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12
Q

Object wrappers that pair with their primitive type and define method swhich go on its prototype are called…

A

natives.

string value -> String object

number value -> Number object

so on for all primitives that have properties and methods

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13
Q

When using a primitive value as an object by referencing a property or method…

A

JS automatically “boxes” the value in its object wrapper to enable the use of properties and methods.

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14
Q

All “falsy” values are:

A
  • ""
  • 0, -0, Nan
  • null, undefined
  • false
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15
Q

Examples of “truthy” values are:

A
  • "hello"
  • 42
  • true
  • [], [1, 2, 3]
  • {}, {a: 42}
  • function foo() {...}
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16
Q

What is the difference between == and ===?

A
  • == checks for value equality with coersion allowed
  • === checks for value equality without coercsion allowed
17
Q

During inequality operations, if one or both values is not a string

A

…then both values are coerced to be a number, and then compared.

18
Q

Variables must be a valid ______ (which must begin with ___ )

A

identifier….any letter, $, or _

19
Q

The var keyword declares a variable that will belong to…

A

the current function scope, or global scope if at the top level outside of any function

20
Q

var and hoisting

A
  • a var declaration is hoisted to the top of its enclosing scope so that it can be accessible anywhere in the scope
  • the value assignment is not hoised, just the declaration
21
Q

Trying to access a variable’s value in a scope where it’s not available will cause…

A

…a ReferenceError to be thrown

22
Q

the let keywords enables you to declare variables…

A

that belong to individual blocks, contained within curly-braces {...}

23
Q

In a switch statement, you must use _____ if you only want one case to run, otherwise it will ‘fallthrough’ to other matching cases

A

break

24
Q

Strict mode disallows….

A

implicit auto-global variable declaration from omitting var

25
Q

var x = function bar() { // ..};

is …

A

…a named function expression

26
Q

var x = function() { // ..};

is…

A

an anonymous function expression

27
Q

(function() { // ..})();

is…

A
  • …an immediately invoked function expression (IIFE)
  • outer (...) treats it as a function expression instead of function declaration
  • the final () executes the function
28
Q

Closures are a way to…

A

“remember” and continue to access a function’s scope (its variables), even once the function has finished running

29
Q

The module pattern returns…

A

…an object that references functions which will remember and continue to access their scope

30
Q

this gets set in one of these four ways…

A
  • from the global object
  • an object on which it is called from
  • an object from which it is called by way of call or apply
  • a blank object if using new ()
31
Q

Prototype Lookup

A

If referencing a property on an object, and it doesn’t exist, JavaScript will automatically use the object’s internal prototype reference to find another object to look for the property on

32
Q

Transpiling is

A

converting newer code into older code equivalent

33
Q

document is a special object that exists as a global variable and is called a…

A

“host object”