Writing Tips Flashcards
Remember Writing Ideas
Write from Feeling
Create a worrd from feeling
Begin with the character end
Plot how characters can get there
Feeling to character
Holly Black
Create characters: what fear, what want, what willing to do to get it
V.E. Schwab
MICE
Milieu, inquiry, character, event
Milieu story
Begins character enters place, ends when leaves place, e.g. Gulliver’s travels. Systematically prevent characters from reaching goal. So stuff in middle is about difficulty navigating space.
Anything about place = milieu.
Inquiry story
Driven by questions. e.g. Sherlock Holmes.
Confilct here is to keep character from finding the answer.
Character story
Driven by angst. Start with character unhappy. End when happy. Or begin with identity shift. How character self-defines. End when character has consolidated new version of self, e.g. coming of age story. So conflict is stopping them breaking out of their roles / changing personality
Event story
Driven by action. External threats.Don’t let character find status quo. Character story is interior (I’ll never be popular) Event is asteroid about to crash into Earth!
Nesting code
e.g. <m> <i> </i> </m> Do things in sequence.
e.g. Wizard of Oz. <c> Dorothy dissatisfied</c>
<e> Tornado
<m> welcome to Oz.
<i>What do ruby silppers do?
</>Ruby slippers take you home
</m> Leaves Oz.
</e>Arrives back in Cansas
</c>Didn't need to go looking farther from adventure than my backyard
</i></m></e>
Character building
Create shorthand description. Angsty accountant.
Yes but, no and
Yes but = Made progress towards goal, but pushed back from it.
No and = didn’t make progress and pushed farther from it.
Try fail cycle
Things get worse…
Three quarter effect (psychology)
Hardest time. Feels like Seems like can’t possibly finish something. Also feels hard because you are changing modes from starting things to ending things.
Resolutions =
Yes, and… Or No, but…
Ending
Close MICE element (mirror ending)
Grief building
No whiplash. Build. Build through different expressions of it.
Hands of lover over my wife
Murakami eg
Disconnect between dialogue and action
Say one thing, show something out of sync with this
Tragedy =
Character fails to overcome flaw. Tragic ending
Comedy
Character overcomes flaw. Happy ending
1st Reversal: first scene reversal. End s change of fortune at ending of act 2. 75%
They go from wanting to achieve one thing to opposing.
2nd reversal. Starts 75 % ends at end
Lowest point to happy ending in comedy.
Reversal in tragedy: here they succeed at 75% mark. So reversal doesn’t happen. Highest moment of success
Turning point of change of fortune, then flaw leads to downfall.
Comedy progression. 25-75% things get worse 75% = crisis
Then moves to happy resolution
25% protag gets serious want in point of no return
Did they also get something they don’t want, i.e. the catch.