Wk 1 - Intro Flashcards

1
Q

What is Strategy

A
  • Give purpose (positioning) and direction
  • Deploy resources in the most effective way
  • Coordinate decisions made by individuals
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2
Q

Positioning in Strategy
Where are we competing

A

Corporate-level Strategy

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3
Q

Positioning in Strategy
How are we competing?

A

Business level strategy

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4
Q

Direction in Strategy

A
  • What do we want to become
  • What do we want to achieve
  • How will we get there
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5
Q

What are Strategic Decisions likely to be

A
  • Complex
  • Uncertain
  • Operational
  • Integrated, and involve change
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6
Q

What are strategic decisions concerned with

A
  • The Long term
  • Scope
  • Advantage
  • Business environment
  • Capability
  • Values & expectations
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7
Q

What is a Strategy vs a Tactic

A
  • Strategy is the overall plan for deploying resources to establish a favorable position
  • A tactic is a scheme for a specific maneuver
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8
Q

Characteristics of strategic decisions

A
  • Important
  • Involve a significant commitment of resources
  • Not easily reversible
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9
Q

What makes a successful strategy

A

Effective implementation - relies on 3 elements
1) Long-term, simple & agreed objectives
2) Profound understanding of the competitive environment
3) Objective appraisal of resources

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10
Q

Define Strategy

A

The long-term direction of an organisation

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11
Q

What is a Strategy statement

A

should cover the goals, the scope and the capabilities of the organisation

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12
Q

Who works on strategies

A

Managers, specialist strategic planners / consultants

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13
Q

What is innovation

A

“The first commercial application or production of a new
process or product” Freeman and Soete (1997:p1)

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14
Q

Newness in Innovation

A

Innovation concerns novelty but isn’t all about newness
- concerned with bringing something to market

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15
Q

3 steps to innovation

A
  • Exploration
  • Exploitation
  • Diffusion
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16
Q

3 types of exploration that lead to an invention

A

1) Ideas e.g. twitter
2) Scientific Discoveries e.g. penicillin
3) Tech breakthroughs e.g. Internet

17
Q

Exploration: Ideas

A

A theoretical conception
- can be conscious e.g. brainstorming
- could be a flash of genius
- may involve crucial insight

18
Q

Exploration: Scientific Discoveries

A
  • come from advances in science
  • result of systematic scientific investigation
  • typically results from experimentation
19
Q

Exploration: Tech Breakthrough

A

similar to scientific discovery
- typically involves the application of science
- usually involves creation / development/ application of tech

20
Q

Exploitation in Innovation

A

Function of business model is to unlock latent value of an idea / invention

Invention leads to a business model:
1) Value Creation
2) Value Capture

21
Q

Exploitation: Value Creation
What is the value proposition

A
  • what is the PURPOSE of the innovation
  • Who are the USERS
  • What BENEFIT will users gain
22
Q

Who can gain from an invention

A

Customers
the Innovator
Imitators
Competitors

23
Q

Exploitation: Revenue Generating Mechanisms

A
  • Outright sale
  • Renting
  • Leasing
  • Charging by transaction
  • Advertising
  • Licensing
  • Give the product away and charge for
    product support
  • Freemium (basic service free, advanced
    features cost)
24
Q

Rate of Diffusion

A

it is a function of:

  • Relative advantage over existing products
  • Compatibility with existing values and practices
  • Simplicity and ease of use
  • Trialability
  • Observable results
25
Q

What is Diffusion in Innovation

A

Explains how innovations are adopted by a population of potential users

26
Q

Players in the diffusion process

A
  • Innovators: few / idealistic / visionary
  • Early adopters: competitive, trend setters
  • Early majority: pragmatists / risk averse /
    seek rapid payback
  • Late Majority: conservative pragmatists / hate
    risk
  • Laggards: Hold out to bitter end