Witch Spells Flashcards
Acid Splash
Evocation cantrip
1 action, 60 feet, V S, Instantaneous
You create an acidic bubble at a point within range, where it explodes in a 5-foot-radius Sphere. Each creature in that Sphere must succeed on a Dexterity saving throw or take 1d6 Acid damage.
cantrip dice
Cackle
Enchantment cantrip
1 action, 60 feet, V, Instantaneous
You cackle wildly at one creature within range that can hear you, unleashing the power of your scorn and animosity.
The target must make a Wisdom saving throw. On a failure, it takes 1d8 psychic damage and has disadvantage on the next Strength or Dexterity ability check or saving throw it makes before the start of your next turn.
Druidcraft
Transmutation cantrip
1 action, 30 feet, V S, Instantaneous
Whispering to the spirits of nature, you create one of the following effects within range.
Weather Sensor. You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, falling snowflakes for snow, and so on. This effect persists for 1 round.
Bloom. You instantly make a flower blossom, a seed pod open, or a leaf bud bloom.
Sensory Effect. You create a harmless sensory effect, such as falling leaves, a puff of wind, spectral dancing fairies, the sound of an animal, or the faint odor of skunk. The effect must fit in a 5-foot cube.
Fire Play. You instantly light or snuff out a candle, a torch, or a small campfire.
Message
Transmutation cantrip
1 action, 120 feet, V S M (A short piece of copper wire), 1 round
You point toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.
You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier.
Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn’t have to follow a straight line and can travel freely around corners or through openings.
Thorn Whip
Transmutation cantrip
1 action, 30 feet, V S M (the stem of a thorny plant), Instantaneous
You create a vine-like whip covered in thorns that lashes out at your command toward a creature in range. Make a melee spell attack against the target.
On a hit, the target takes 1d6 Piercing damage, and if it is Large or smaller, you can pull it up to 10 feet closer to you.
cantrip dice
True Strike
Divination cantrip
1 Action, Self, S M (a weapon with which you have proficiency and that is worth 1+ CP), Instantaneous
Guided by a flash of magical insight, you make one attack with the weapon used in the spell’s casting. The attack uses your spellcasting ability for the attack and damage rolls instead of using Strength or Dexterity.
If the attack deals damage, it can be Radiant damage or the weapon’s normal damage type (your choice).
Whether you deal Radiant damage or the weapon’s normal damage type, the attack deals extra Radiant damage when you reach levels 5 (1d6), 11 (2d6), and 17 (3d6).
⸸ Bane - A
Enchantment1
Casting Time:1 action
Range:30 feet
Target:Up to three creatures of your choice that you can see within range
Components: V S M
A drop of blood
Duration: ConcentrationUp to 1 minute
Description:
Up to three creatures of your choice that you can see within range must each make a Charisma saving throw. Whenever a target that fails this save makes an attack roll or a saving throw before the spell ends, the target must subtract 1d4 from the attack roll or save.
At Higher LevelsYou can target one additional creature for each spell slot level above 1.
Bless - A
Enchantment1
Casting Time:1 action
Range:30 feet
Target:Up to three creatures of your choice within range
Components: V S M
a Holy Symbol worth 5+ GP
Duration: ConcentrationUp to 1 minute
Description:
You bless up to three creatures within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target adds 1d4 to the attack roll or save.
At Higher LevelsYou can target one additional creature for each spell slot level above 1.
Command
2024:
Duration: Instantaneous
You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. Choose the command from these options:
Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.
Drop. The target drops whatever it is holding and then ends its turn.
Flee. The target spends its turn moving away from you by the fastest available means.
Grovel. The target has the Prone condition and then ends its turn.
Halt. On its turn, the target doesn’t move and takes no action or Bonus Action.
At Higher Levels: Using a Higher-Level Spell Slot. You can affect one additional creature for each spell slot level above 1.