whip Flashcards

1
Q

1 reciever

A

cover 3 (texas)

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2
Q

2 recievers

A

Attatched- (bronco)

Detetched- (Blue)

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3
Q

Bronco Call

A

is made when a whip/ safety want to play straight man because of the recievers alignment( wing/ statcked/ spread)

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4
Q

3

A
  • Be lined up with only one reciever

- Flat/ wheel (run towards sideline on a straight path, cover the reciever)

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5
Q

Roll

A
  • Be lined up with 2 receivers
  • Seam (run back a few yards and cover the backfield)
  • Call Texas or Blue
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6
Q

3 soft

A
  • 2 receivers and a TE

- cover the #2 man, vertical and out, 5 yards deep

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7
Q

3x1 Backer Adjustment

A
  • Whip 3x3 off tackle (overlap in ZR)

- runs to the side of the field to cover the receiver

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8
Q

3 walk

A
  • walk out on #1, jam flat
  • stop the reciever, by jaming him and running with him, run a flat/ wheel (run towards the sideline on a straight path, cover the receiver)
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9
Q

Orange (2x1)

A
  • Blitz (run around the o-line and sack the QB
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10
Q

Orange (2x2)

A
  • Follow the reciever on the inside 1 on 1 situation
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11
Q

Orange (3x1)

A

Covers the main field, corner covers deep field

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12
Q

Catching

A
  • used with orange
  • align is 5 yds from receiver, inside shade
  • DO NOT backpedal, buzz your feet
  • Let receiver come to you, stay lateral if he darts in/ out
  • Read waist, JAM receiver and CONTROL him
  • Once you control him, LOOK into OB to read run/pass
  • Run- chuck receiver, make the play
  • Pass- play hard M/M and stay inside receiver
  • BANJO receivers if they are stacked or with 5 yds of each other
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13
Q

BANJO

A

banjo receivers if they are stacked within 5 yds of each other (

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14
Q

Bunch

A

play 5 yds off #2/ #3 recievers and pattern read. corner play receiver releasing out, Hero play receiver breaking in. DO NOT DROP

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15
Q

triple stack

A

play 5 yds off #2 reciever. play #2/ #3 releasing in

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16
Q

2

A
  • Jam/ Flat
  • Whip always walks out to the RIGHT
  • one on one with reciever
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17
Q

Blue

A

align 10 yds off #2 (no farther out than the hash) and play #2 M/M unless the #1 receiver comes up to him

18
Q

3 robber (wing t 2x1 coverage)

A
  • flat/ wheel run towards the sideline on a straight path, cover the receiver)
19
Q

Nickel

A

Tackle is removed from game, an extra free safety is inserted into game
-whip is always right, with the extra free safety

20
Q

Nickel (2 RB)

A

pickle (pinch)

21
Q

Nickel (1 TE)

A

Ralph or Louie (slant)

22
Q

Nickel (0 TE)

A

Jet

23
Q

Nickel (2 TE)

A

Ralph or Louie to receivers/ field/ left

24
Q

Nickel (2x1) BLUE

A
  • Blue

- blitz’s the QB

25
Q

Nickel (2x2) BLUE

A
  • blitz QB
26
Q

Nickel (3x1) BLUE

A
  • Blitz QB
27
Q

Nickel (2x1) 2

A

-Play back, deep

28
Q

Nickel (2x2) 2

A

-Play back, deep

29
Q

Nickel (3x1) 2

A
  • Play deep
30
Q

Nickel (2x1) 4

A
  • Flat, (run towards the sideline on a straight path, cover the receiver)
31
Q

Nickel (2x2) 4

A
  • Flat, (run towards the sideline on a straight path, cover the receiver)
32
Q

Nickel (3x1) 4

A
  • Flat, (run towards the sideline on a straight path, cover the receiver)
33
Q

Option responsibilities

A

QB, if EMOL/ #2 blocks down, Pitch EMOL/ #2 blocks you

34
Q

Goal line (11) 3-backs

A

Red coverage depending on formation

- whip blitz and tackle first back they see

35
Q

Goal line (11) 2-backs

A

red coverage

  • cover #3
  • blitz and tackle first back seen
36
Q

Goal line (11) 1- back

A

orange

Blitz if not covering

37
Q

Goal Line (11) 0-backs

A

red coverage

- match and drop into tight zone

38
Q

Red(2x1)

A

man coverage. whip gets #2 man on weak side

39
Q

Red(2x2)

A

Man coverage (whip gets #2 man)

40
Q

Red (3x1)

A

covers the first back that they see

41
Q

Red (3x2)

A

Covers #2 M/M

42
Q

5 Deep goal line coverage

A

Sit and wait for reciever to enter your zone, then play M/M where ever he goes (cover zone 5(all the way right))