What is interaction design? Flashcards
Interactive Technology Design
What is interaction design?
Interaction design: developing interactive products that are usable (easy to learn, effective to use, provide an enjoyable experience for the intended people).
Designing interactive products to support the way people communicate and interact in their everyday and working lives.
What is the key question for interactive design?
“How do you optimize the users’ interactions with a system, environment, or product so that they support the users’ activities in effective, useful, usable and pleasurable
ways?”
What is interaction design about?
It is about creating user experiences that enhance and augment the way people work, communicate, and interact.
What are the differences between interaction design, user interface and user experience?
- User interface (UI) is how the product is represented to the users (employees working in a store)
- Interaction design (IxD) represents an engaging interface which the user communicates with to achieve his goal (engagement of the clients with employees).
- User experience (UX) is the overall experience while interacting with
the product. It focuses on the user’s feelings such as satisfaction, sadness, disappointment (feeling of the user towards the store in general).
What are the 3 ways of looking at interaction design?
The technology-centered view → interaction designers make (digital)
technology useful, usable, and pleasurable to use (the rise of software and
the internet was also the rise of the field of interaction design).
The behaviorist view → interaction design is about defining the behavior of
artifacts, environments, and systems (e.g., products). This view focuses on
functionality and feedback: how products behave and provide feedback
based on what the people engaged with them are doing.
The social interaction design view → the broadest view of interaction design is
that it is inherently social, revolving around facilitating communication
between humans through products. Technology is nearly irrelevant in this
view; any kind of object or device can make a connection between people.
Who is involved in interaction design?
- Interaction design is ideally carried out by multidisciplinary teams, where
the skill sets of engineers, designers, programmers, psychologists, anthropologists, sociologists, marketing people, artists, toy makers, product managers, and others are drawn upon. - Who to include in a team will depend on a number of factors, including a company’s design philosophy, size, purpose, and product line.
What is the USER EXPERIENCE?
The user experience refers to how a product behaves and is used by people in the real world.
- It is about how people feel about a product and their pleasure and
satisfaction when using it.
What aspects of user experience can we take into consideration with interaction design?
Usability, functionality, aesthetics, content, look and feel, and emotional appeal.
What is accessibility and what is inclusiveness?
- Accessibility → the extent to which an interactive product is accessible by as many people as possible.
- Inclusiveness → being fair, open, and equal to everyone.
What is usability and what are its goals?
- Usability → ensuring that interactive products are easy to learn,
effective to use, and enjoyable from the user’s perspective.
Usability is broken down into the following six goals:
* Effective to use (effectiveness)
* Efficient to use (efficiency)
* Safe to use (safety)
* Having good utility (utility)
* Easy to learn (learnability)
* Easy to remember how to use (memorability)
Explain each of the goals of usability.
- (i) Effectiveness is a general goal, and it refers to how good a product is at doing what it is supposed to do.
Effectiveness is about whether users can complete their goals with a high degree of accuracy. - (ii) Efficiency refers to the way a product supports users in carrying out their tasks.
Efficiency is all about speed. How fast can the user get the job done? - Safety involves protecting the user from dangerous conditions and undesirable
situations.
Helping any kind of user in any kind of situation to avoid the dangers of carrying out unwanted actions accidentally. - Utility refers to the extent to which the product provides the right kind of functionality so that users can do what they need or want to do. Utility is about providing functions that users need in the first place.
- Learnability refers to how easy a system is to learn to use.
- Memorability refers to how easy a product is to remember how to use, once learned.
What are the most common usability criteria?
Examples of commonly used usability criteria are:
* time to complete a task (efficiency),
* time to learn a task (learnability), and
* the number of errors made when carrying out a given task over time (memorability).
What are User experience goals?
They differ from the more objective usability goals in that they are concerned with how users experience an interactive product from their perspective, rather than assessing how useful or productive a system is from its own perspective.
What are the main laws and principles of interaction design?
- Fitts’ law
- Hick’s law
- Tesler’s law
- The Poka-Yoke principle
- The magical number seven
- The five dimensions of interaction design
- Design principles
Explain Fitts law.
Fitts’s law allows to predict a time it takes a user to point at an object using a specific pointing device (such as a mouse, trackball, trackpad, or even a finger).
It helps us in designing user interfaces (deciding the location and size
of buttons and other elements) and choosing the right pointing device
for the task.
How to apply it in practice?
* Shorten the distance between action A and action B.
* Place common elements in like manner.
* Make interactive elements big enough so users can aim easily.
* Provide a lot of clickable space around a link (or just make it a button).